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View Poll Results: What to do about Masters
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Trek and SW Masters suck. Get rid of them.
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3 |
42.86% |
Trek and SW techs are cool. Get rid of the traits, but spread the Trek and SW techs around to the other Masters traits.
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1 |
14.29% |
Trek and SW Masters are cool, but unbalanced. Keep the traits in there, but tone them down a bit.
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1 |
14.29% |
Trek and SW Masters are fine the way they are. Don't touch 'em.
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2 |
28.57% |
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June 27th, 2006, 01:41 AM
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Major
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Join Date: Oct 2000
Location: New York, NY
Posts: 1,066
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Masters Mod v2.0 Poll - What to do about Masters
I'm working on version 2 of the Masters Mod, and I'm thinking of dropping the crossover Master traits (Trek and SW) and re-focusing the mod on Master traits that deliver different styles of gameplay.
What do you guys think?
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June 29th, 2006, 06:18 PM
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Major
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Join Date: Oct 2000
Location: New York, NY
Posts: 1,066
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Re: Masters Mod v2.0 Poll - What to do about Maste
*bump*
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July 2nd, 2006, 11:06 AM
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Major
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Join Date: Oct 2000
Location: New York, NY
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Re: Masters Mod v2.0 Poll - What to do about Maste
Okay, look like there weren't enough responses to come to a definitive conclusion, but it's leaning towards keeping the Trek and SW Masters traits in there as-is.
I'll be doing a little bit of re-organizing for the Masters Mod v2, but I'll try to keep the SW and Trek traits pretty much as they are.
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July 3rd, 2006, 06:56 PM
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Colonel
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Re: Masters Mod v2.0 Poll - What to do about Maste
I'd vote, but since I haven't even played the mod, I can't very well vote. But nothing wrong with having Star Trek and Star Wars in any mod.
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July 3rd, 2006, 09:47 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
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Re: Masters Mod v2.0 Poll - What to do about Maste
Completely off-topic to this discussion, but related to Masters Mod:
The Small Ship Masters get the Shielded LC / Shielded Cruiser ship hulls. These don't produce phased shields. Once phased shields are researched, they ought to get Phase-Shielded versions of these hulls, just so that the shields from the hulls don't "unphase" the phased shields that are going to be applied!
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The Ed draws near! What dost thou deaux?
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July 4th, 2006, 01:44 AM
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Major
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Join Date: Oct 2000
Location: New York, NY
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Re: Masters Mod v2.0 Poll - What to do about Maste
Doesn't adding a phased shield generator make all the other shields on-board phased too?
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July 4th, 2006, 11:08 AM
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General
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Re: Masters Mod v2.0 Poll - What to do about Maste
no... it's the other way around
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July 6th, 2006, 07:46 PM
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Shrapnel Fanatic
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Re: Masters Mod v2.0 Poll - What to do about Maste
Cause otherwise you could have 49 standard generators and one phased generator and...
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July 12th, 2006, 10:51 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
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Re: Masters Mod v2.0 Poll - What to do about Maste
Oh, another issue... the HyperDrive III is no better than the Hyperdrive II, since se4 has a limit of 30 moves per turn...
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The Ed draws near! What dost thou deaux?
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July 12th, 2006, 11:37 PM
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Shrapnel Fanatic
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Re: Masters Mod v2.0 Poll - What to do about Maste
The 30 movement limit doesn't apply in sequential movement.
Of course, even 30 movement is perhaps too much to be reasonable, in my opinion. It makes the game really hectic.
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