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September 17th, 2000, 09:58 PM
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Corporal
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Join Date: Dec 1999
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Future progression of the game
I was playing a bit of "101" in the weekend as well as reading a pretty good book on Arnham.
The more I think of it the more I consider this game engine would be great for a series on city/town type conflicts. Areas such as Arnham (I know this has been thrashed a bit), Stalingrad, Warsaw...etc.
The man on man action would be ideal for urban conflict. Any thoughts?
Nik
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September 19th, 2000, 07:20 PM
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Sergeant
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Join Date: Dec 1999
Location: Texas
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Re: Future progression of the game
IIRCC 82nd should include more urban envirnments than did 101st.
But othewise, I agree with you 100%. Stalingrad would be a bLast!
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The Grumbling Grognard
__________________
The Grumbling Grognard
I never could understand how an animal could gnaw it's own leg off... Then I got married -- Henny Youngman (King of the One-liners)
God said to me: I'm gonna kick your *** 'cause all you do is ask, ask, ask! -- Ian Hunter
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September 24th, 2000, 11:38 PM
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Corporal
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Join Date: May 2000
Location: Mississauga, Ontario, Canada
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Re: Future progression of the game
Ohhhhhh, Stalingrad, that would be great !!! It would great thought to be able to use vehicles as well...
Peter
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September 25th, 2000, 01:18 AM
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Brigadier General
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Join Date: Dec 1999
Location: Lancaster, OH 43130
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Re: Future progression of the game
When we finish our e-commerce upgrade next week (which has been a REAL pain ) Tim is going to have a ton of more free time to work on 82nd. I expect to hear more in the next few months.
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Sarge is coming...
Richard Arnesen
Director of Covert Ops
Shrapnel Games
http://www.shrapnelgames.com
__________________
Change is inevitable, how you handle change is controllable - J. Strong
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September 25th, 2000, 07:25 PM
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Major
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Join Date: Dec 1999
Location: Wilmington, NC, USA
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Re: Future progression of the game
Coming in October:
Selected Art / Avi's from 82nd - just a little something to whet your appetite...
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Tim Brooks
Shrapnel Games
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Tim Brooks
Shrapnel Games
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December 21st, 2000, 11:01 PM
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Private
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Join Date: May 2000
Location: PA
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Re: Future progression of the game
Just checking in to see if there is any news. Tim?
I'd love to see some of the artwork that you mentioned.
Paul Roberts
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December 22nd, 2000, 02:12 AM
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Brigadier General
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Join Date: Dec 1999
Location: Lancaster, OH 43130
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Re: Future progression of the game
Well unfourtanetly the Christmas holiday kept us from doing much besides handling orders and such .
We are in the process of signing a full time programmer to finish the game.
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Sarge is coming...
Richard Arnesen
Director of Covert Ops
Shrapnel Games
http://www.shrapnelgames.com
__________________
Change is inevitable, how you handle change is controllable - J. Strong
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December 23rd, 2000, 11:46 AM
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Corporal
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Join Date: Dec 1999
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Re: Future progression of the game
Any chance of seeing the art that was promised in October?
Nik
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January 15th, 2001, 05:18 PM
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Sergeant
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Location: Texas
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Re: Future progression of the game
Alright...
Toss us a bone already!
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The Grumbling Grognard
__________________
The Grumbling Grognard
I never could understand how an animal could gnaw it's own leg off... Then I got married -- Henny Youngman (King of the One-liners)
God said to me: I'm gonna kick your *** 'cause all you do is ask, ask, ask! -- Ian Hunter
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January 15th, 2001, 05:46 PM
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Brigadier General
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Join Date: Dec 1999
Location: Lancaster, OH 43130
Posts: 1,997
Thanks: 5
Thanked 9 Times in 8 Posts
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Re: Future progression of the game
I can tell you this much, the code for the 101 is being sent to our new programmer as we speak.
Art wise the game is practically finished. When we get a free second we'll get something up.
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Sarge is coming...
Richard Arnesen
Director of Covert Ops
Shrapnel Games
http://www.shrapnelgames.com
__________________
Change is inevitable, how you handle change is controllable - J. Strong
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