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February 14th, 2006, 03:47 PM
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Captain
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Join Date: Sep 2005
Location: Woodland,CA
Posts: 918
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Searching for mods....
I've managed to try out a few mods for SE-IV, and I like 'em. I'm interested in trying out any and all of them out there, to kinda figure out which ones I really like, and which not so much.
Right now I have the Adamant Mod ( though I haven't yet had time to try it, but I'm eager to... ), the Eclipse Mod , the Masters Mod 1.3 , and the Star Trek Mod ( another I'm really eager to try but haven't had time enough yet... ).
I've heard bits and pieces 'bout others, but don't know much about 'em. I was trying to find the Cultures & Demeanors Mod when I decided to make this thread, since I can't seem to.
Anyway, I'd be interested in hearin' real thoughts & opinions from folks 'round here as to why some mods are good, and some not so much, and even how to find 'em.
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February 14th, 2006, 04:51 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
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Re: Searching for mods....
This page here has a list of pratically all known mods:
http://www.malfador.com/se4mods.html
Alternatively some mods (including rare or low key ones) are hosted here:
http://www.pbw.cc
Keep in mind you need to be registered with the Play-by-Web site in order to download the mods there. It takes only a minute or two to do so.
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February 14th, 2006, 08:07 PM
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Captain
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Join Date: Sep 2005
Location: Woodland,CA
Posts: 918
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Re: Searching for mods....
What are your thought and/or opinions about some of the mods ??? Any you'd feel incline to recommend ???
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February 14th, 2006, 09:45 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: Searching for mods....
Adamant is a huge mod with a massive learning curve. It has the most options for racial traits and such of any of the mods I have played. It does not work well in SP games.
I have not had a chance to play the masters, eclips, space food, or CB mods in great length. I do know that they are enjoyable but take some time to learn.
Star Trek Mod has a moderate learning curve. Requires some skill to play effectively and uses mounts for engines. It is also a good SP mod.
Dark Nova Played this mod in a PBW game and outside of PBW and enjoyed it. The AI is a bit weak though.
The Expanded Mod Is more or less stock SEIV Deluxe but incorperates FQM and Neo Tech ships hulls. Some slight changes over stock but mostly stock and plays very well in SP as the AI is from the TDM mod.
TDM The best AI mod for single player to date.
Devullun Don't recall much about this mod but do remember that it was fun.
I have played more mods but I cannot recall them at this time.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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February 14th, 2006, 11:32 PM
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Captain
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Join Date: Sep 2005
Location: Woodland,CA
Posts: 918
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Re: Searching for mods....
Thanx
That's the kind of response(s) I was hoping for. Very helpful. I'd like to hear more from as many folks as care to add here, but that is a great start
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February 15th, 2006, 12:11 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Searching for mods....
Here's a thought... Instead of posting here, how about we add stuff to wiki articles for the mods? Everyone can help flesh them out!
http://wiki.spaceempires.net/index.php/Mods_(SEIV)
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February 15th, 2006, 12:58 AM
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Captain
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Join Date: Oct 2001
Location: Prince George BC, Canada
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Re: Searching for mods....
Quote:
Atrocities said:
[Dark Nova Played this mod in a PBW game and outside of PBW and enjoyed it. The AI is a bit weak though.
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Must be an older version you played. The current version has TDM AI's adapted for DN4, though they don't use Intel, which is still something I'm looking into.
__________________
Nick (bearclaw)
You don't know the Power of the Dark Side. I must obey my Master.
Potestatem obscuri lateris nescitis
A+ Se+++ GdY $++ Fr- C+ Csp Sf* AuO M++ MpTFdAM St RTNH Pw++ Fq++ Nd++ Rp++ G++ Mm++ Bb++ L+ Tcp-
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February 15th, 2006, 02:13 AM
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Captain
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Join Date: Oct 2001
Location: Prince George BC, Canada
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Re: Searching for mods....
I've added some details to Wiki for my mod. Gotta do more though but it's a start.
__________________
Nick (bearclaw)
You don't know the Power of the Dark Side. I must obey my Master.
Potestatem obscuri lateris nescitis
A+ Se+++ GdY $++ Fr- C+ Csp Sf* AuO M++ MpTFdAM St RTNH Pw++ Fq++ Nd++ Rp++ G++ Mm++ Bb++ L+ Tcp-
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February 15th, 2006, 07:54 AM
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Major General
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Join Date: Jan 2005
Location: In your mind.
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Re: Searching for mods....
Cultures & Demeanors Mod. It's not really a full-blown mod per se, it's more of an add-on to add some flavour and make your Culture selection actually matter (immensely) with regard to your style of play. I'm working on a new version, I'll see if I can put it up here someday soon.
It's really nice to see the C&D Mod mentioned once in a while, you know
__________________
O'Neill: I have something I want to confess you. The name's not Kirk. It's Skywalker. Luke Skywalker.
-Stargate SG1
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February 15th, 2006, 08:50 AM
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First Lieutenant
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Join Date: Mar 2001
Location: Bordesholm, Germany
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Re: Searching for mods....
Quote:
The Expanded Mod Is more or less stock SEIV Deluxe but incorperates FQM and Neo Tech ships hulls. Some slight changes over stock but mostly stock and plays very well in SP as the AI is from the TDM mod.
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Interesting. How could I have missed that one. It is exactly what I need now...
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