.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Star & the Crescent- Save $9.00
winSPWW2- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old February 3rd, 2006, 08:01 PM
hoplitis's Avatar

hoplitis hoplitis is offline
Sergeant
 
Join Date: Dec 2005
Posts: 261
Thanks: 1
Thanked 2 Times in 2 Posts
hoplitis is on a distinguished road
Default Phantom bombardment revisited

See also:
http://www.shrapnelcommunity.com/thr...t=1#Post403872

It seems that under certain circumstances enemy aerial StandOff Attacks (SOAs) disrupt player's planned arty fire missions, causing phantom bombardments during which no ammo is expended and no change is registered on the arty screen timer/counter.

I have attached a scenario (named "test998", slot 998, version 2.5). It's Russia (Human)vs Sweden (AI). Swedish forces consist of an HQ and Viggens with Maverics. Russian forces are a tank Coy, arty battery and HQ. The scen begins with a pre planned Russian Bombardnent. Do the following:
1. Move the T-72s due West until they reach hexes (21,xx) and let them become sitting ducks.
2. Keep up the initial arty barrage. If arty "drifts" do not correct but plot arty where it dropped the previus turn. The main thing is to have arty firing enery turn.
3. Keep track of arty ammo and arty screen timer/counter.

The Viggens will usually appear after turn 4 or 5. They may initialy target the arty units but eventually go after the T-72s.

I played the scen as above four times and almost always had phantom bombardments after the SOAs.

Other info: Windowed Mode, DirectX, 800x600.

I hope this is of some help. BTW this is my first scen
Attached Files
File Type: zip 404106-test998.zip (76.7 KB, 204 views)
Reply With Quote
  #2  
Old February 4th, 2006, 09:52 AM
Mobhack's Avatar

Mobhack Mobhack is offline
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,958
Thanks: 466
Thanked 1,900 Times in 1,238 Posts
Mobhack is on a distinguished road
Default Re: Phantom bombardment revisited

Ok - will check that out later on, & see if I can debug into the problem.

Cheers
Andy
Reply With Quote
  #3  
Old February 4th, 2006, 02:30 PM
hoplitis's Avatar

hoplitis hoplitis is offline
Sergeant
 
Join Date: Dec 2005
Posts: 261
Thanks: 1
Thanked 2 Times in 2 Posts
hoplitis is on a distinguished road
Default Re: Phantom bombardment revisited

Glad to help.
Reply With Quote
  #4  
Old June 28th, 2007, 10:07 PM

JavaGil JavaGil is offline
Private
 
Join Date: Jun 2007
Posts: 1
Thanks: 0
Thanked 0 Times in 0 Posts
JavaGil is on a distinguished road
Default Re: Phantom bombardment revisited

I still see this problem with 3.5(DL). Has the root cause been identified? It is definitely related to SOA by aircraft, in that arty BEFORE a SOA is fine, but arty AFTER an SOA attack is not.
Reply With Quote
  #5  
Old August 28th, 2007, 12:19 PM

ueauvan ueauvan is offline
Private
 
Join Date: Jul 2005
Location: England
Posts: 32
Thanks: 0
Thanked 0 Times in 0 Posts
ueauvan is on a distinguished road
Default Re: Phantom bombardment revisited

i get this with 3.5 as well, im playing '86 campaign as US versus Soviets. when his SU-27s do stand off then neither his artillery nor my mine fire, meanwhile all other of his units move and i dont see what happens, for example tanks advance 10 hexes and attack infantry and i have suddenly got "gooks in the wire" and no idea who expended what a/t missiles etc or not . usually have to generate another battle as phantom arty makes the scenario unplayable
Reply With Quote
  #6  
Old September 23rd, 2007, 03:57 PM
Suhiir's Avatar

Suhiir Suhiir is offline
Lieutenant General
 
Join Date: Apr 2007
Location: Salt Lake City, UT
Posts: 2,829
Thanks: 542
Thanked 797 Times in 602 Posts
Suhiir is on a distinguished road
Default Re: Phantom bombardment revisited

Same problem woth 3.5.
For some reason airstrikes before the artillery is scheduled to land occasionally causes phantom artillery.
__________________
Suhiir - Wargame Junkie

People should not be afraid of their governments. Governments should be afraid of their people.

"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:37 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.