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  #1  
Old October 26th, 2005, 04:29 PM
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Default CyberSpace Empires Mod

OK, so Captain Kwok's got Space Food Empires, and Spoon has Fantasy Empires, so why can't I do a total conversion mod of SE4 too, huh? Maybe if I have an original* idea, I'd be more motivated to finish the mod?

What I have right now is just some bare-bones ideas:
-Galaxy = a computer's filesystem
-Systems = directories (the SystemNames.txt would contain stuff like "C:\", "Windows", "System", "McAfee", "Program Files", etc. (or maybe "/", "var", "usr", "gimp", etc. for the open source systems )
-Planets = files (Text planets are the best! ) They could be represented with various program icons with comical descriptions relevant to the specific program
-Warp points = shortcuts / symlinks
-Stars = FAT entries / inodes (nuke the star = erase the FAT entry )
-Minerals = text
-Organics = CPU time (think GritEcon "workers" or MOO3/GalCiv "money", used to make the other resources "useful")
-Radioactives = binary data
-Ships = programs
-Empires = hackers / programmers (with "White Hat" and "Black Hat" racial traits - what about Grey Hat and Red Hat though? )
-Storms/nebulas = viruses (White Hat hackers could get storm destroying components while Black Hat hackers could get storm creating components)
-Spaceyards = constructors / initializers
-Repair bays = Cyclic Redundancy Checks (White Hat only)
-Fighters = subprocesses
-Troops = file loaders
-Mines/Satellites = spyware (Black Hat only)
-Weapons = destructors / deinitializers
...etc...

*well not really, I kinda was inspired by "Operation Inner Space", a shareware game from the mid-1990s
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  #2  
Old October 26th, 2005, 04:56 PM
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Default Re: CyberSpace Empires Mod

Whacky, but interesting. I like it.
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  #3  
Old October 26th, 2005, 06:28 PM
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Default Re: CyberSpace Empires Mod

I wouldna play it but it sounds interesting for someone who likes that sort of stuff.

Now give me a game that lets me hunt down and TORTURE the hacker and I'll be happy (see my latest thread for reason)
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Old October 26th, 2005, 07:24 PM
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Default Re: CyberSpace Empires Mod

Another mod I've wanted to do is one "Space Cell Empires" complete with a variety of cells, bacteria, and viruses!
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Old October 26th, 2005, 07:48 PM
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Default Re: CyberSpace Empires Mod

On a slightly higher scale, you could make:
System = System
Warppoint = Modem
Galaxy = Internet
Stars = CPUs (Oooh, a dual processor system!)
Planets = Hard Drive Partitions (research NTFS colonization tech?)
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  #6  
Old October 27th, 2005, 10:08 AM
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Default Re: CyberSpace Empires Mod

I've been piecing together a rough draft of a Middle Earth mod the last month or so but I am having a heck of a time finding pictures to use. I've got workable comp, facility, vehicle, reaserch and comp enhancement mostly done. I got DOGA L3 monday and metasequoia(sp) yesterday, so I think I can make some decent armies. I don't know if it will get much bast a beta version in SEIV, but hopefully I can transfer most of it to SEV when it comes out.
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  #7  
Old October 27th, 2005, 03:48 PM
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Default Re: CyberSpace Empires Mod

Ooh, looks nice..... I'd be willing to lend a hand if you want. I've got SE4Modder still working, so that'll probably yield some nice results, and I've got pretty much enough free time on my hands it's just that I'm not motivated enough to start full-out working on the End of GC mod again for the moment, but this seems interesting enough!
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Old October 27th, 2005, 03:56 PM
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Default Re: CyberSpace Empires Mod

I suggest changing supplies into "CPU cycles"...
when you run out, you slow way down
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  #9  
Old October 27th, 2005, 04:00 PM
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Default Re: CyberSpace Empires Mod

Well, I started on the tech areas, and I've got some system names and colony types... they're on my computer at home so I can't show them to you right now though
Strategia, if you'd like to help, I'd be glad, though I was planning on using my latest version of the templatizer to generate the components and facilities... that is, the one that uses XML as input - have you seen that one yet? Not very functional at this point (darn it, I forgot to put in a rounding function, so the division is pretty much useless ) but you might want to check it out...
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Old October 27th, 2005, 07:40 PM

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Default Re: CyberSpace Empires Mod

At least with this mod, the AI will act appropriately for a computer system.
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