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Old October 17th, 2005, 12:43 PM

WBWilder WBWilder is offline
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Default Reaction Turns - Neither works

I'm still having a problem with the reaction turns set at either 98 or 99. Neither appear to work at all for me. My settings are correct.

Assault Defend Scenario

Go to Unit menu for defenders, highlight unit and set reaction at 98 or 99.

Even with objectives secure (belonging to defender) and behind the unit they still move out on their own. Setting their move factor to 0 seems to be the only way to hold them in place.

I know this has been discussed at length before and I don't plan on nagging, but it is frustrating in scenario design. I look forward to the patch that fixes this.

Any word on a "ready" date?

WB
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Old October 17th, 2005, 01:38 PM
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Default Re: Reaction Turns - Neither works


"I know this has been discussed at length before and I don't plan on nagging, but it is frustrating in scenario design. I look forward to the patch that fixes this."

Bill,

Me too. Both this issue and the bug that crashes the game with an ammo dump secondary explosion. Not complaining, just eager for the fix.

Beeg
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Old October 17th, 2005, 02:36 PM
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Default Re: Reaction Turns - Neither works

I just posted some info on that on the main page

Don
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Old October 17th, 2005, 03:18 PM
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Default Re: Reaction Turns - Neither works

Thanks Don,

You guys, and the whole SP community, are the best.

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Old October 17th, 2005, 04:12 PM
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Default Re: Reaction Turns - Neither works

WB,

If you set manually the values for the reaction turns of the AI units then your scenario should be OK.

The only problem with the "turn99" issue is located on generated battles (where the AI is not assigning reaction 99.

While designing a scenario if you follow the followings steps then everything should work fine:

Step No1: set the type of engagement (advance/assault)***

Step No2: buy the delaying/defending units

Step No3: deploy the delaying/defending units (if you wish press the entrench all button Hot-key "E")

Step No4: when you finish the deployment, while you are in the deployment map, press the "Go to roster" button (Hot-key "H").

Step No5: Select any unit you wish to assign a reaction turn and then press the button "Reaction". Then insert the desired reaction value and press "enter". At this point you will be able to see in the 4th line from the top (in the middle) a blue colored text that is saying: "Reaction Turn: X"where X is the value you have just input.

The reaction of the AI will be as following:

i). For any value of X (reaction turn) between 0-97 your unit will start to move whenever the game enters that X turn. Then the AI unit will be heading to the closest uncontested or hostile VP flag. If all flags are friendly (AI) held then the unit will simply advance forward.

ii). For the value 98 the unit will not advance until the end of the game, If the unit is forced to retreat (root) it will stand ground the moment it manage to rally.

iii). For the value 99 there is a more complicated table

cheers,
Pyros

If you still have problems you may attach in your post a test scenario, and I will check to see if there is anything wrong with the settings.
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Old October 19th, 2005, 01:06 AM

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Default Re: Reaction Turns - Neither works

I've been following that procedure, Pyro. I always do that in those type of scenarios. I set reaction turns and they largely seem to work, except for these two numbers.

I have, however, talked at length with DRG via e-mail and I am looking forward excitedly to seeing this resolved.

You guys are doing well and I appreciate your attention to this detail.

WB
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