New Ideas on the UN OOB
Me and PlasmaKrab have worked on this for some time. First off he's done alot of Icons for ALOT of vehicles used by the UN, Launet did some reserch as well.
We've also included A large selection of weapons, Including some that aren't in the game so far (the MP7 for example).
Senario Design Tools: the reason why I wanted to include these in the patch are to get around the problem of issuing OOB's and SHP's with you senario. some people are libale to be put off by having to install those as well as the game files. I'm betting senario designers would want to have the most possible audience for their craft. I've left the weapons slots balnk so the Designer can mod them in game to represent the right period.
A large Frigate or Destroyer. (units: 149, 150, 151), I wanted a Large ship for use in an attack on a port senario.
Crew served heavy weapons (units: 153, 154, 155): (Seperate Crew and weapons, Like Field-guns), such as AGL's, ATGM's and SAMS. suppose the mission is to represent an enemy getting caught of guard. He has to move a crew unit to man the weapons to repulse an attack.
TEL's (unit 158): carrying SCUD or FROG rockets. Perfect the Scud hunt missions in the 1991 gulf war.
Heavy Transport planes (Units 276, 277, 278): Assigned as helicopters, to allow evacuation or insertion of troops at some point in a senario. How about a para drop to capture an airfield, then later on the transports return to pick the troops up after they've done a mission?
Ordnance section changes *Important*
"Demolitions" (unit 228): an ammo supply Vehicle that will blow on Turn one (and leave no Icon). Useful for bringing down Bridges or buildings. To achive this, I've had to increase the distructive power of the Ammo explosion, you have been warned...
"Sucide bomb" (Units 384, 385): a Civilian car icon and stats, only Ammo Carrier class. Perfect for middle Eastern games.
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