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  #1  
Old August 13th, 2005, 07:38 PM
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Default SweetPotato Modeller

Something I've been working on...
http://kolis.dyndns.org/ed/prog/sweetpotato/index.html

It's going to be sort of like DoGA, only no animation, but you will be able to assign multiple colors to a single part... and I think there's a Java-based boolean operations library out there, as well as a .X exporter, so it might even be useful for SE5, if I ever finish it
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Old August 13th, 2005, 11:42 PM
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Default Re: SweetPotato Modeller

/me heats up the sweet potato and tosses it to Kolis.

Why? Narf. Narf is a good reason.
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Old August 14th, 2005, 12:53 AM

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Default Re: SweetPotato Modeller

But not as good a reason as meat. Meat is better than Narf.

Ed, looks like a good start.
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Old August 14th, 2005, 02:39 AM
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Default Re: SweetPotato Modeller

Nice...now if it would only export to .X

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Old August 14th, 2005, 11:29 AM
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Default Re: SweetPotato Modeller

Well, like I said, there's surely an .X exporter for Java3D out there somewhere, and if there is, I intend to use it
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Old August 15th, 2005, 12:56 PM
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Default Re: SweetPotato Modeller

Mmmm... sweet potato.

Take two large sweet potatos. Peel, boil and drain them. Add in a large spoonful of your favourite butter/margarine and the juice and pulp of one lemon. Mash until smooth.

Goes nicely with grilled meat/ fish.

Yum.
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Old August 15th, 2005, 06:28 PM
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Default Re: SweetPotato Modeller

Hmm, my mom likes to bake sweet potatoes like regular potatoes, then top them with margarine, rosemary, and brown sugar...
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Old September 2nd, 2005, 01:00 PM
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Default Re: SweetPotato Modeller

And I hereby declare the SweetPotato modeller, just about to slip to Page 2, to be MIA, presumed KIA.
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Old September 2nd, 2005, 01:26 PM
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Default Re: SweetPotato Modeller

Hey, Ed Kolis is still working on this! He talks about it on the IRC channel. So be quiet
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Old September 2nd, 2005, 05:50 PM
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Default Re: SweetPotato Modeller

Aww... yeah, sort of... but I decided to do something even better, remember - I wrote a DirectX exporter plugin for Art of Illusion
Now all I need is some help with the 3D->2D texture baking algorithm for that plugin...
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