.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT > Vietnam Campaign Project
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old July 28th, 2005, 01:21 PM

Weasel Weasel is offline
Sergeant
 
Join Date: Jun 2005
Posts: 246
Thanks: 14
Thanked 42 Times in 25 Posts
Weasel is on a distinguished road
Default Map Element: North End A Shau Valley

This is just an experiment and a "get to know" the new map terrains of winMBT. This is a map of the north end of the A Shau valley taken from the photo at the following link:

http://www.lcompanyranger.com/ashausuchke4.htm

Map is in slot 212 and is 30X30
Attached Files
File Type: zip 370078-A Shau Floor.zip (34.7 KB, 743 views)
Reply With Quote
  #2  
Old July 28th, 2005, 04:35 PM
wulfir's Avatar

wulfir wulfir is offline
Major
 
Join Date: Jun 2005
Posts: 1,009
Thanks: 142
Thanked 366 Times in 194 Posts
wulfir is on a distinguished road
Default Re: Map Element: North End A Shau Valley

Quote:
Weasel said:
This is just an experiment and a "get to know" the new map terrains of winMBT.
Cool!

Inovative use of green crops and autumn trees, Weasel!
Reply With Quote
  #3  
Old July 28th, 2005, 06:52 PM

Weasel Weasel is offline
Sergeant
 
Join Date: Jun 2005
Posts: 246
Thanks: 14
Thanked 42 Times in 25 Posts
Weasel is on a distinguished road
Default Re: Map Element: North End A Shau Valley

For the life of me (if you have seen the photo) I couldn't figure out if the green covering in the photo was elephant grass or what (I knew it wasn't trees do to the limited height difference between the path and surrounding terrain, and also the shell holes and terrain).

Anyone have any idea what exactly that green covering is?

The autumn trees would make good "agent orange" trees.
Reply With Quote
  #4  
Old July 29th, 2005, 01:27 PM
FJ_MD's Avatar

FJ_MD FJ_MD is offline
Second Lieutenant
 
Join Date: Jan 2005
Location: Italy
Posts: 447
Thanks: 0
Thanked 0 Times in 0 Posts
FJ_MD is on a distinguished road
Default Re: Map Element: North End A Shau Valley

This is a photo depicting infantrymen takin a bath in a crater bomb in the A Shau valley...

I particularly liked the little coma the stream have... how do you did that?


Davide
Attached Images
File Type: jpg 370273-ashau.jpg (144.8 KB, 1512 views)
__________________


Reply With Quote
  #5  
Old July 29th, 2005, 04:50 PM
Pyros's Avatar

Pyros Pyros is offline
Colonel
 
Join Date: Mar 2005
Posts: 1,668
Thanks: 0
Thanked 5 Times in 5 Posts
Pyros is on a distinguished road
Default Re: Map Element: North End A Shau Valley

Chris,

My first look on the map:

1. Overall feeling: Very nice map sample
2. Too much use of cultivated fields on this region (not presence of irrigation works, farmer huts, plain/leveled ground).
3. Not any presence of tall grass (especially near the banks of the river/stream)
4. The bombarded hexes are mainly rough hexes(?)
5. The morphology of the ground is not leveled for this kind of terrain. Usually this kind of ground (not rough/rocky) follows a more smooth variation of heights.
6. Nice use of earth ground in the clear near the stream (maybe you could add some mud?)
7. Nice use of terrain for tactics (cover, visibility etc... in the shell holes)

good work Chris!

p.s I think the green areas are a mix of short grass and high grass; the areas protected from the wind should have tall grass and the areas exposed to the wind should have short grass. We should find more photos of the area; I will try to find some
Reply With Quote
  #6  
Old July 30th, 2005, 05:22 PM

Weasel Weasel is offline
Sergeant
 
Join Date: Jun 2005
Posts: 246
Thanks: 14
Thanked 42 Times in 25 Posts
Weasel is on a distinguished road
Default Re: Map Element: North End A Shau Valley

For your obs #4: What I did to simulate the bomb craters was depress the ground (hill lvl 30 with a lvl 20 hole) and then put in "bare ground" and then add in the rough hexes which would make the shell holes more difficult to move in and out of.

Obs #2: The field button was the only one that looked like the photo.

Obs #5: The slopes would be far more gradual on a big map, but with a 30X30 area you have to compress.

Good point on the tall grass.

Thanks for the obs guys.
Reply With Quote
  #7  
Old August 23rd, 2005, 12:03 AM

Weasel Weasel is offline
Sergeant
 
Join Date: Jun 2005
Posts: 246
Thanks: 14
Thanked 42 Times in 25 Posts
Weasel is on a distinguished road
Default Re: Map Element: North End A Shau Valley

Ok, so the dark green in the photo I used is tall grass as seen in your photo. Cool, now I know and can fix things up.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:05 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.