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March 17th, 2001, 05:19 PM
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Corporal
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Location: england
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odd 1.30 observation
Guys. I've noticed with the new 1.30 patch the AI runs out of resources quite early in the game typically <50 turns. The AI appears to be building it's ships compliment up faster than it can afford it. Anyone else see this happen? I'm using the stock game (no mods), quick start.
tic
[This message has been edited by tictoc (edited 17 March 2001).]
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ever started at the bottom of life's ladder, climb to the top only to find your leaning against the wrong wall
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March 17th, 2001, 06:45 PM
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Sergeant
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Location: Syracuse,NY USA
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Re: odd 1.30 observation
Yes, I have noticed.
The AI builds better now but can't manage it's resources like a human does.
There are two alternatives.
1. Slow down their production, but they will play a very weak game.(Not acceptable)
2. Play with a bonus to help them out.(A must)
Im waiting for the next modpack to start a new game with low bonus.
I hope it will be out soon.
[This message has been edited by Emperor Zodd (edited 17 March 2001).]
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March 17th, 2001, 07:55 PM
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Major General
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Re: odd 1.30 observation
Saw the Ai still building mineral miner facs at a 4% world, because it needed more minerals.
I hope this was fixed with SE4, but the game behaves as dumb as SE3 sadly.
Shouldn't be that hard to get rid of this ?!
A.
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As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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March 17th, 2001, 10:19 PM
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Second Lieutenant
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Re: odd 1.30 observation
I noticed the same thng with the AI running out of resources. I guess since the modders have tweaked the shipbuilding routines now the resources are a little out of balance.
As Emperor Zodd pointed out you should always play with a bonus, I usually play low or medium and get a decent game. Be aware that the AI bonus gives extra resources, research and intel points.
I generally choose the other races manually edit them to account for this. I lower their research and intel abilities a little. I reduce their maintenance cost and increase resource production, usually mineral. This still gives them an advantage in research and intel but not 2-5 times. It also helps them keep large fleets in action.
This is not perfect but I think it will be a huge task to get all AI to use all aspects of the game well. It is so complicated and interlocked that there will always be some comprimises.
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March 18th, 2001, 02:14 AM
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Sergeant
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Re: odd 1.30 observation
quote: Originally posted by Arralen:
Saw the Ai still building mineral miner facs at a 4% world, because it needed more minerals.
I hope this was fixed with SE4, but the game behaves as dumb as SE3 sadly.
Shouldn't be that hard to get rid of this ?!
Actually this can be modded away. The reason it happens is simple. Each world has to have some facilities and these are scripted by what is needed and the order they are scripted in. The Last scripted world type for all AI states is a mineral miner world so it is the catchall for whenever they colonize a world that doesn't fit any other catagory. So any world that is colonized and, either doesn't fit the classifications, or they have already colonized enough of the specified colony type that that world fits, then it will become a mineral miner world even if it would be perfect for something else. The "fix" is to make some other type of world the catchall. But you could have the same problems with that type of world becoming too numerous and/or being perfect for something other type that has already been built up to its current quota. I believe some mods address this area already but I don't know if a perfect fix has been made yet.
[This message has been edited by Tomgs (edited 18 March 2001).]
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March 18th, 2001, 03:10 AM
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Corporal
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Location: england
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Re: odd 1.30 observation
Marty...
As i said in my first post, i'm not using any mods, so theoretically, the resources (or AI management of them) should not be 'out of balance'. I would have thought that even at the most basic level (for players new to this amazing piece of software), the AI would be smart enough not to cripple itself or (Emperor), have to rely on the players intervention to give it a bonus just to play on a level par. Maybe this needs to be addressed in the next patch.
tic
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ever started at the bottom of life's ladder, climb to the top only to find your leaning against the wrong wall
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