.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old March 15th, 2001, 09:08 PM

Hydraa Hydraa is offline
Corporal
 
Join Date: Dec 2000
Location: Irving,tx,usa
Posts: 123
Thanks: 0
Thanked 0 Times in 0 Posts
Hydraa is on a distinguished road
Default Using Carriers as supply ships

I tried out something Last night and it appears to work. I had a fleet steaming (plasmaing?) toward enemy space. I had a tought, fighters use the same supply that my ships do. So at the end of my fleet's movement I had the carrier spit out as many fighters as it could. Then I join them into the fleet. Next turn comes around and my fighters shared supplies with the fleet. So I will just load up the fighters move the fleet it's allotment and then spit out the fighters which should have a new amount of supplies.

However I did get a range check error if I loaded the fighters back into the carrier while the fighter group was in the fleet. So I had to remove the fighter group from the fleet and then I was able to land the fighters.

Even though fighters have zero movement when they are launched it appears that they still will share supplies.

However I think this probably is bending the supply rules a little far and perhaps fighters should not share supplies excepting to other fighters Another option is to not let fighters join a fleet with ships but that causes problem too since you might want your fighters and fleet to attack together. I only have tried this once and have not fully expolited this technique yet.
Reply With Quote
  #2  
Old March 16th, 2001, 04:24 AM
raynor's Avatar

raynor raynor is offline
Captain
 
Join Date: Jan 2001
Location: Texas
Posts: 830
Thanks: 0
Thanked 0 Times in 0 Posts
raynor is on a distinguished road
Default Re: Using Carriers as supply ships

Very, very creative! Now that you describe it, it makes so much sense. Thanks!

BTW, I discovered a bug in the game. If you launch a fighter group from a planet one turn, then they have 0 movement. If that same group is there the next turn when you launch a second group of fighters, the game merges the two fleets and gives them both the movement of the pre-existing fleet. This may also be the case with launching from a carrier.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:38 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.