.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Star & the Crescent- Save $9.00
winSPWW2- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old May 23rd, 2005, 09:04 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default WP Abilities

Quote:
Gandalf Parker said:
Speaking of warp points, Im not sure which of the many mods I loaded that popped in tons of new warp points and descriptions for them but I wish they were abit more specific. There is lots of variety but effects (damaging, worthless shields, etc) dont seem to tie in to specific images. The planet images give some idea of what you will get when you examine it further but the warps seem random. Are we stuck with that?
Warp point abilities and warp point object descriptions are almost 100% unrelated. SE4 assigns the abilities randomly, and there is little we can do about it. SectType.txt (which defines the picture, description, and basic properties of an object, but not abilities) has no references to the ability classes in StellarAbilityTypes.txt. The same thing happens with stars, planets, storms, and asteroids.

With warp points, you can assign them as "unusual" with this line in SectType.txt:

Unusual := FALSE

If this is false, the WP will not have any abilities. If it is true, it can have abilities.

When a WP is added to a system, the type of WP is determined by this line in SystemTypes.txt:

WP Stellar Abil Type := Normal Warp Point

If it is "Normal Warp Point," the warp points will be of the non-Unusual type (Unusual := False). If it is "Unstable Warp Point," they will be of the Unusual type. Which entry in SectType.txt is chosen and which ability is selected in StellarAbilityTypes.txt is not relateable.

As a side note, SE4 only uses one WP entry in SectType.txt that has Unusual set to false. The last WP defined in the file with Unusual = False will be used for all normal WPs.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #2  
Old May 26th, 2005, 04:06 PM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: WP Abilities

Really? I thought that the unusual ones got the unusual warp point graphics, which the normal ones get the normal warp point image. No?

The other option though is to use the map editor to make custom maps where you can choose the image and the abilities.

PvK
Reply With Quote
  #3  
Old May 26th, 2005, 06:54 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: WP Abilities

Interesting. SEIV seems to enjoy making a significant portion of warp points be of the Usual SectType.txt type, devoid of abilities, even though I have every single warp point in SystemTypes.txt set to Unstable Warp Point and there is 0 chance for no ability on Unstable Warp Point in StellarAbilityTypes.txt.

It looks like having an ability makes the WP be of an Unusual entry in SectType.txt and lacking an ability makes it of the Usual type. The "WP Stellar Abil Type" does not seem to guarantee that the WP will be usual or unusual (unless no abilities are possible, of course).
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #4  
Old May 26th, 2005, 08:08 PM
narf poit chez BOOM's Avatar

narf poit chez BOOM narf poit chez BOOM is offline
Shrapnel Fanatic
 
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
narf poit chez BOOM is on a distinguished road
Default Re: WP Abilities

Did a bunch of posts just dissapear?
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
Reply With Quote
  #5  
Old May 26th, 2005, 08:37 PM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: WP Abilities

Narf, I assumed Fyron just started this thread with a quote from Gandalf taken from some other thread.

I don't remember the specifics, and can't look them up at the moment, but I think in Proportions mod I was able to add warp point abilities of various types, and make them show up with the unusual warp point graphics, though I think it's limited by system type like you say, so for instance all black holes get unusual warp points. I thought I was able to not only add variety to the effects (I know that worked), but to actually increase the chance that there would be some weird ability rather than nothing. Maybe I'm mis-remembering, though.

PvK
Reply With Quote
  #6  
Old May 26th, 2005, 10:06 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: WP Abilities

I am not sure how anything I have said contradicts that?
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #7  
Old May 27th, 2005, 10:28 AM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: WP Abilities

So...
in the mods do all unusual warps look unusual?

And if there are only 2 switches, common or unusual warps, then all of the variety and color in warp images is probably just confusing. Too bad that we have so much variety with so little that can be assigned as differences

Is a special image set aside for use with the warp-point creating technology? Can the wonderful image for "large stable artifically created warp point" do that?
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
  #8  
Old May 27th, 2005, 11:35 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: WP Abilities

Whether unusual warp points look "unusual" or not is up to the author. In FQM, for example, all WP images are available for the "unusual" type. There is a large chunk of them that has a dummy ability.

Hmm... it would seem that my last round of testing was flawed. The chances for abilities on "Unstable Warp Point" were not actually adding up to 1000. So, it is possible to get the "usual" type of warp point crowded out from appearing on random maps. All created warp points are of the usual type, devoid of abilities. Making them look like jump gates and not having any jump gates appear on random maps will definitely work properly now.

Quote:
And if there are only 2 switches, common or unusual warps, then all of the variety and color in warp images is probably just confusing. Too bad that we have so much variety with so little that can be assigned as differences
Indeed. Hopefully SEV will be better in this regard.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:36 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.