.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old March 5th, 2005, 04:21 PM

Uncle_Joe Uncle_Joe is offline
Corporal
 
Join Date: Mar 2005
Posts: 163
Thanks: 0
Thanked 3 Times in 3 Posts
Uncle_Joe is on a distinguished road
Default Quick Question:

Hey folks,

I've recently gotten back into SE4 and I'm piddling with mod of my own (based heavily on Proportions and Devnull).

Anyways, I have a ton of shipsets laying around and I'm slowing converting them to my mod. But until I get them converted, is there a way to leave in the base /Pictures/Races folder (so human players can select them), but not have the AI pick them for random generation? I seem to recall setting its 'Personality Group' to 0 as having helped in the past, but now the AI is still selecting them.

Anyone know a quick fix for this?

Thanx!
Reply With Quote
  #2  
Old March 5th, 2005, 04:32 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Quick Question:

Just make the generic AI files work, and let the unmodded races fall back on that.

Be sure not to include the bitmaps in your mod, since they will cause massive unnessesary bloat. You don't want a download that is 1 meg worth of mod, and 20 megs worth of shipsets that people already have and that you may not have permission to redistribute.

---

Se4 will look for any missing AI files and bitmaps in the generic and stock folders, so don't worry about missing files. Just be sure the generic race AI works
Reply With Quote
  #3  
Old March 5th, 2005, 04:58 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Quick Question:

Or, you can get the best of both worlds and distribute two versions of the mod, one with the bitmaps and one without it. Not everyone downloads every shipset under the sun. Permission to use other's work for your own distributed works is always good, of course. For personal use, it doesn't matter, of course, since you have permission to use it for your own purposes simply by the fact that it was made publically and freely available on the internet.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #4  
Old March 6th, 2005, 04:20 AM

Uncle_Joe Uncle_Joe is offline
Corporal
 
Join Date: Mar 2005
Posts: 163
Thanks: 0
Thanked 3 Times in 3 Posts
Uncle_Joe is on a distinguished road
Default Re: Quick Question:

Thanx guys. I'll just update the default AI then.

I dont intend to release the mod anyways as its really nothing special and is really just a modified version of other folks' mods. So its pretty much just for me and any of my group that I can get back into SE4.
Reply With Quote
  #5  
Old March 6th, 2005, 08:36 AM
Strategia_In_Ultima's Avatar

Strategia_In_Ultima Strategia_In_Ultima is offline
Major General
 
Join Date: Jan 2005
Location: In your mind.
Posts: 2,241
Thanks: 0
Thanked 0 Times in 0 Posts
Strategia_In_Ultima is on a distinguished road
Default Re: Quick Question:

Lots of mods borrow from other mods. Just be sure to name the mods you took inspiration/other stuff from in the Modinfo file, then release the mod. I gather that Pointer borrows a lot from other mods.
__________________
O'Neill: I have something I want to confess you. The name's not Kirk. It's Skywalker. Luke Skywalker.
-Stargate SG1
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:38 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.