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February 28th, 2005, 07:53 PM
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Corporal
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Join Date: Mar 2004
Posts: 61
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The People\'s Mod
We're alive! The People's Mod has moved homes, over to http://www.nemesys.ca . Work is finally getting under way, and we are hoping to get a new version out the door very, very soon. We are in need of people to help out. We need people to give us their suggestions, to test out the mod to help us find and eliminate bugs. People to help with coding and with graphics would be greatly appreciated. So, come on over to the site, register on the forums, and give us your suggestions! You can also download the latest version from our download section.
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March 1st, 2005, 08:37 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
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Re: The People\'s Mod
Here's an idea I just had for no apparent reason:
For animating a beam weapon, instead of using four separate images, try making one image, and then using a sequence of overlapping slices from it. Any particles or variations in your beam will then naturally look like they are flowing down the beam.
It will also save space, since you're reusing pixels in your BMPs.
__________________
Things you want:
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March 5th, 2005, 05:20 AM
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Lieutenant Colonel
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Join Date: Jan 2004
Location: Minnesota/South Dakota
Posts: 1,439
Thanks: 3
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Re: The People\'s Mod
Whooooo everyone needs to play this version. So many sweet new things.
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You can give a man fire and he will be warm for a day but set him on fire and he will be warm for the rest of his life.
A* Se+++ GdQ $? Fr! C* Css Sf-- Ai% Au M+++ Mp* S@ Ss++++ RNSHP Pw++ Fq+++ Nd++ Rp++ G++++ Mm++ Bb+++@ L+ Tcp--
Get the newest Version of Invasion! here: http://www.secenter.org/
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March 5th, 2005, 11:10 AM
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Corporal
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Join Date: Mar 2004
Posts: 61
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Re: The People\'s Mod
Thinks that's good? Just wait until you see what we have lined up for the next version.
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March 5th, 2005, 10:38 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
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Re: The People\'s Mod
I'm trying it out tonight, but from the screenshots it looks really cool.
I've also a news item at my site to help promote the mod and the website in an effort to get some more Star Fury buzz.
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March 6th, 2005, 02:15 AM
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Corporal
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Join Date: Mar 2004
Posts: 61
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Re: The People\'s Mod
Thanks!
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March 6th, 2005, 11:42 AM
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Colonel
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Join Date: Feb 2001
Location: B.F.E. USA
Posts: 1,500
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Re: The People\'s Mod
I D/Led the mod, running the first mission, I tool a detour to another planet in the target system (was late last night) as I come up to the planet I received an access violation error and a dump tp DT maybe not all the pics in mod or I placed them wrong...I will run again to see if I still get it.
__________________
Kill em all let God sort em out
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March 6th, 2005, 11:53 AM
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Corporal
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Join Date: Mar 2004
Posts: 61
Thanks: 0
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Re: The People\'s Mod
It is possible, Combat Wombat has also reported range check errors in the Geneva system, and I have received them too, but never Access Violation. We are working on the range check error, those buggers are hard to track down.
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March 6th, 2005, 01:09 PM
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Colonel
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Join Date: Feb 2001
Location: B.F.E. USA
Posts: 1,500
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Re: The People\'s Mod
I will see if it was an access error, as I said...was late soo I could be WRONG
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Kill em all let God sort em out
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