.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old February 23rd, 2005, 02:41 PM
Urendi Maleldil's Avatar

Urendi Maleldil Urendi Maleldil is offline
Major
 
Join Date: Oct 2000
Location: New York, NY
Posts: 1,066
Thanks: 1
Thanked 1 Time in 1 Post
Urendi Maleldil is on a distinguished road
Default Need fast way to create AI research files

Anyone have and tools or tips to create and modify AI research files quickly?

I've been converting the AI to use the Pointer Mod. Converting the DesignCreation file is fairly quick, but creating a good Research file takes a really long time.

I've been using the AI tech modder, but it's only a little bit faster than doing it by hand. I know most of the AIs from the TDM mod have custom research files. Anyone know how those were created?
__________________
Ken vs. The City

-Km :�
Reply With Quote
  #2  
Old February 23rd, 2005, 02:48 PM
NullAshton's Avatar

NullAshton NullAshton is offline
Major General
 
Join Date: Nov 2004
Location: Floating in space.
Posts: 2,297
Thanks: 0
Thanked 0 Times in 0 Posts
NullAshton is on a distinguished road
Default Re: Need fast way to create AI research files

Copy and paste?
__________________
Hey! I found squirrels!

Vala - "The last time I was this bored, I took hostages!"
Reply With Quote
  #3  
Old February 23rd, 2005, 02:52 PM
TheDeadlyShoe's Avatar

TheDeadlyShoe TheDeadlyShoe is offline
Corporal
 
Join Date: Aug 2004
Posts: 88
Thanks: 0
Thanked 0 Times in 0 Posts
TheDeadlyShoe is on a distinguished road
Default Re: Need fast way to create AI research files

IMHO, it's difficult to get more efficient than Wordpad at AI research modding.

I'm not sure there's a quick way...
Reply With Quote
  #4  
Old February 23rd, 2005, 02:57 PM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: Need fast way to create AI research files

I pretty sure all the TDM Ai research files were done using a long an laborious process of manual text editing, play-testing, and then more editing. If you simply need a decent research file for a new ai, pick an exsisting race that has the same racial traits as your new race and copy it's research file. If you want a good AND customized research file for your new race, there is no easy out.
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #5  
Old February 24th, 2005, 10:50 AM
Mephisto's Avatar

Mephisto Mephisto is offline
Brigadier General
 
Join Date: Sep 2000
Location: Frankfurt, Germany
Posts: 1,994
Thanks: 0
Thanked 0 Times in 0 Posts
Mephisto is on a distinguished road
Default Re: Need fast way to create AI research files

Countless hours of play testing and re-structuring of the research files either manually or with the tech modder (nice tool!), that's how they were created. There is IMHO no quick and dirty way except for copying a research file and modifying it only slightly for the next race.

Edit: Strange, I sound just like Geo, only my wording differs.
__________________
For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
Reply With Quote
  #6  
Old February 24th, 2005, 03:19 PM
Urendi Maleldil's Avatar

Urendi Maleldil Urendi Maleldil is offline
Major
 
Join Date: Oct 2000
Location: New York, NY
Posts: 1,066
Thanks: 1
Thanked 1 Time in 1 Post
Urendi Maleldil is on a distinguished road
Default Re: Need fast way to create AI research files

Quote:
pick an exsisting race that has the same racial traits as your new race and copy it's research file.

Unfortunatley that won't work. The Pointer Mod uses a completely re-written tech tree (which I actually like better than the stock one).

I wish there was a way to target certain components or facilities and have the AI research the required techs automatically.

Maybe SE5 AI?
__________________
Ken vs. The City

-Km :�
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:40 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.