Re: need Devnull Mod Data files
unfortunatelly i too i��m searching for more info in the OCL editor, but beyond the txt files included in the zip, i simply could not find any information...
Some people are talking about it in the Apolyton.net forums, and it was there that i found links to the editor, but they too don�t have more information than the ones included in the zip...
I collated the most updated readme and file format guides in the zip in my page, but i�m still searching for a newer version or more explanations inthe use of the editor, so, if you find anything, let me know...
I�m playing a moo2 mod that i created using the OCL editor, and it really is a very good tool, but the major modifications i did was changing the tech tree, where i increased the tech costs so i could play a huge galaxy without maxing out tech...
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Currently Playing:
Megamek (latest dev version with home-made random campaign generator), Dominions 3 (with CBM) and Sins of a Solar Empire (heavily modded)
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