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March 7th, 2001, 06:07 AM
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First Lieutenant
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Join Date: Jan 2001
Location: Toledo, OH
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Evil Idea
Open a whole bunch of warp points from the center of a blackhole...
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Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
__________________
Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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March 7th, 2001, 06:19 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Evil Idea
Then the enemy human says "a-ha I'll surprise him by counter-attacking his territiory through that wormhole!"
*crunch*
Too bad it won't work.
The hole won't do damage until the end of your turn, so he could warp in, see the hole, and then leave in any direction.
I have personally had an LC fly right over the singularity with no ill effects.
Of course, laying mines & then opening the warp point would provide a similar effect
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March 7th, 2001, 07:45 AM
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First Lieutenant
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Join Date: Jan 2001
Location: Toledo, OH
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Re: Evil Idea
Curses! Foiled again!
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Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
__________________
Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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March 7th, 2001, 03:05 PM
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Corporal
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Join Date: Jan 2001
Location: Dayton
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Re: Evil Idea
It could work against ships that have to explore that section of space in a Sim game.
i'll have to try it.
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Je maintendrai
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March 9th, 2001, 09:50 PM
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Private
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Join Date: Jan 2001
Location: Boston, MA USA
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Re: Evil Idea
When you are near your enemies home system, open up a warp point from the center of a nearby black hole, back to your own space. That way you can defend your side of the warp point. But he can't defend his side.
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March 9th, 2001, 10:49 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
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Re: Evil Idea
That's a great Idea, as long as he dosen't decide to close the warppoint, (since you've all got SM tech)
Course, you could hide a Heavily cloaked WP opener ship in there to reopen whenever you want.
Does closing a WP take up movement? what if you opened 10 warp points to the same place?
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March 10th, 2001, 04:56 AM
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Lieutenant General
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Join Date: Dec 2000
Location: california
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Re: Evil Idea
quote: Originally posted by Lastseer:
When you are near your enemies home system, open up a warp point from the center of a nearby black hole, back to your own space. That way you can defend your side of the warp point. But he can't defend his side.
sure, but then you would have to get from the BH to his system, and he would be able to defend that WP. a better plan is to just open a WP from a different system every other turn. you can even keep your fleet in one place and two-hop the WP.
for the smoothest results in multiplayer (simultanious of course) keep your fleet one sector away from the gate ship so the pathfinding will have time to kick in after the WP gets openend.
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...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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March 10th, 2001, 06:03 AM
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Major
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Re: Evil Idea
Umm, you were able to fly over the singularity? (This should not happen, unless you give it explicit orders I think)
I reported that once
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When a cat is dropped, it always lands on its feet, and when toast is dropped, it always lands with the buttered side facing down. I propose to strap buttered toast to the back of a cat. The two will hover, spinning inches above the ground. With a giant buttered cat array, a high-speed monorail could easily link New York with Chicago.
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March 10th, 2001, 06:58 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Evil Idea
Yeah, it was single step orders, but I went and sat on the hole, then moved away (in one turn)
All you have to do is open two warp points in the same sector, one to your fleet, one to your destination, move through, and close.
The open,open,close,close can be done in one turn by a dedicated "gate ship", or base
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March 11th, 2001, 01:13 AM
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Corporal
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Join Date: Mar 2001
Location: lansing,michigan, usa
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Re: Evil Idea
Why not open a number of warp points into his space from all over yours, using ships that only open warp points, only one of them leads to your heavilly defended home system, the rest are traps, since you only move cloaked ships through the points your opponent is left guessing which warp point leads to your home system, to further sow confusion you could open and close a few random points as well, leading to useless, but mined, systems far from your borders.
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