|
|
|
|
|
November 26th, 2004, 08:56 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
|
|
OT: 2D/3D math
Anyone know how to determine the closest point on a line to a point? Rapidly running out of ideas...
Thanks.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
|
November 26th, 2004, 10:10 PM
|
|
Major
|
|
Join Date: Jan 2004
Location: Taganrog, Russia
Posts: 1,087
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: OT: 2D/3D math
crossing of perpendicular from this point with a line itself?
|
November 26th, 2004, 10:15 PM
|
|
Brigadier General
|
|
Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: OT: 2D/3D math
yeah for 2D:
line: Ax + By + C = 0
Point: (x1, y1)
[saving you the gory details]
Code:
|Ax1 + By1 + C|
distance between point and line: D = -----------------
square root (A^2 + B^2)
notation: | | is absoute value, ^2 is raised to power 2
For 3D, it takes a little more...
Slick.
__________________
Slick.
|
November 26th, 2004, 11:03 PM
|
|
Brigadier General
|
|
Join Date: Dec 2001
Posts: 1,859
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: OT: 2D/3D math
Mathematics! Formulas! Variables! Discussion!
Run away! Run away! Math is taking over the world!
__________________
A* E* Se++ GdQ $ Fr! C Csc Sf+ Ai- M Mp* S++ Ss- R! Pw Fq Nd Rp+ G++ Mm+ Bb++ Tcp+ L Au
Download Sev Today! --- Download BOB and SOCk today too! --- Thanks to Fyron and Trooper for hosting.
|
November 26th, 2004, 11:15 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
|
|
Re: OT: 2D/3D math
Code:
|Ax1 + By1 + C|
distance between point and line: D = -----------------
square root (A^2 + B^2)
So...
Code:
|A*x1 + B*y1 + C|
distance between point and line: D = -----------------
square root (A^2 + B^2)
??
In that case, what are A, B and C?
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
|
November 26th, 2004, 11:20 PM
|
|
Brigadier General
|
|
Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: OT: 2D/3D math
use some algebra to transform the equation of the line to:
line: Ax + By + C = 0
then use whatever you came up with for A, B & C in the formula I gave to find the distance between the point and the line.
Slick.
__________________
Slick.
|
November 26th, 2004, 11:30 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
|
|
Re: OT: 2D/3D math
Or, you know, I could do that thing I almost never think of and explain myself...
I'm programming. I have the start XY of the line, the end XY of the line and the XY of the point. And I have no idea how to teach a computer algebra derivation.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
|
November 26th, 2004, 11:56 PM
|
|
Major
|
|
Join Date: Jan 2004
Location: Taganrog, Russia
Posts: 1,087
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: OT: 2D/3D math
If P1(x1,y1) - startpoint
and P2(x2,y2) - endpoint
Then equation of the line will be:
x*(y2-y1) - y*(x2-x1) - x1*y2 + x2*y1 = 0
so A = y2-y1; B = -(x2-x1); C = -(x1*y2 - x2*y1).
But how to find coordinates of the point in the cross of line and perpendicular?
|
November 27th, 2004, 12:23 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
|
|
Re: OT: 2D/3D math
Thanks. I'll try to figure it out tommorrow; my brain just crashed.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
|
November 27th, 2004, 12:56 AM
|
|
Brigadier General
|
|
Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: OT: 2D/3D math
here's the long story (note that this assumes a knowledge of algebra):
you start with a line and a point. find the slope of the line and call it "m".
the slope of all lines perpendicular to that line now have a slope of -1/m.
next you find the equation of the line going through the point with the slope of -1/m. Here is that equation in the "point-slope" form: (y-y1) = (-1/m) (x-x1)
now you solve the equations for both lines simultaneously to get the point where the perpendicular line meets the original line. There are various algebraic methods for this (too cumbersome for this forum's text editor). you will end up with the solution (x2, y2) which is the intersection of the original line and the perpendicular line going through the point (x1, y1). it also is the closest point on the original line to (x1, y1).
now you use the distance formula to find the distance beween (x1, y1) and (x2, y2).
Distance = square root ((x2-x1)^2 + (y2-y1)^2)
and there you go. I had taken out all the intermediate stuff in the original solution. All it takes is putting the original line into the form: Ax + By + C = 0 then using the formula I gave. This is one of the standard algebraic forms for a line.
=========================================
As far as doing this on a computer, just step through the procedure I laid out here. If you only start with 2 points instead of an equation for the line that joins them, you can easily figure out the equation:
given 2 points: (x3, y3) and (x4, y4)
the slope "m" of the line that joins them is: m = (y4-y3) / (x4-x3)
the equation of the line can be written using either of the original points. I'll use the first one:
(y-y3) = m (x-x3)
using some algebra, you can transform this into:
mx - y + (y3-mx3) = 0
therefore
A = m = (y4-y3) / (x4-x3)
B = -1
C = (y3-mx3) = (y3-[(y4-y3)/(x4-x3)]x3)
Slick.
__________________
Slick.
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|