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Old October 21st, 2004, 01:51 PM
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Makinus Makinus is offline
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Default Anti-Diplomacy AI

What you must change in the AI files so the AI don�t accept any kind of teatry, don�t accept trades and declares war as soon as it enconters another empire?

Ahh, and it should not surrender in any situation, no matter the odds....
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Old October 21st, 2004, 03:30 PM
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Default Re: Anti-Diplomacy AI

Check out the Space Monsters AI_Politics file from Devnull Mod. They do not engage in diplomacy, other than to declare war. I am not certain which settings are crucial, but you could probably just copy that file to get a no-diplomacy AI race.
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Old October 21st, 2004, 06:10 PM
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Default Re: Anti-Diplomacy AI

Actually, you may not want them to declare war. First, it never made sense to me to have a group of "monsters" declaring war (a "civilized" concept ). Second, if they declare war on the AI, it limits what the AI will do (they usually have a limit on the number of wars they'll fight concurrently). My experiments with no-diplomacy races seem to indicate that they attack about the same with no treaty as they do with a declared war, except that they spread the love around to everyone they know--in general, they're a nuisance to everybody. If that's what you want, don't allow any Messages in AI_Politics; if you just want war, adjust AI_Politics and, hmmm, AI_Anger (?) appropriately.
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