.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old October 12th, 2004, 07:29 PM

Possum Possum is offline
First Lieutenant
 
Join Date: Oct 2000
Location: San Diego, CA, USA
Posts: 731
Thanks: 0
Thanked 0 Times in 0 Posts
Possum is on a distinguished road
Default Nebulae, visibility, and skulking...

I have a very old set of SE4 notes, dated April 2001, in which Atrocities is quoted as saying...

Quote:

The cyan and violett nebulaes also obscure to level 3, so unless you don't have a level 4 sensor (below that you won't see anything in nebulaes) you can't detect things in violett, cyan and orange nebulaes. Even with level 4 sensor you will be blind like a mole in red and green nebulaes.
Summary:

Obscuration to level 3 (need level 4 sensor):
violett, cyan and orange nebulaes

Obscuration to level 4 (obscures everything):
green

Obscuration to level 5 (obscures everything):
red

Now, I am very fond of playing with Ancient type galaxies, so I deal with nebulae quite a bit.

And I have found that, contrary to the above, I seem to be able to see enemy ships and planets in all nebulae sectors once I have Hyper Optics III.

This is with SE4 Classic, patch Version 1.49

Would anybody care to comment on this?
Reply With Quote
  #2  
Old October 12th, 2004, 07:39 PM

Possum Possum is offline
First Lieutenant
 
Join Date: Oct 2000
Location: San Diego, CA, USA
Posts: 731
Thanks: 0
Thanked 0 Times in 0 Posts
Possum is on a distinguished road
Default actually...

...on second thought, that may have been Geoschmo, not Atrocities. My notes are unclear, it's just a C&P from the forums into a .TXT file...
Reply With Quote
  #3  
Old October 12th, 2004, 07:47 PM
Aiken's Avatar

Aiken Aiken is offline
Major
 
Join Date: Jan 2004
Location: Taganrog, Russia
Posts: 1,087
Thanks: 0
Thanked 0 Times in 0 Posts
Aiken is on a distinguished road
Default Re: Nebulae, visibility, and skulking...

There are 2 different types of nebulas: nebula systems (nebula1.bmp-nebula5.bmp) and storm systems (storm1.bmp-storm5.bmp). Only 2 types of nebulas are completely obscure for any scanner - Storm4 and Storm5. Just to be sure: look at bmps and check again.

Was it different in Classic?

Edit: it was a PsychoTechFreak, and the name of that thread was "Cloaking and nebulae", easy to find it with forum search function.
Reply With Quote
  #4  
Old October 12th, 2004, 08:01 PM
TerranC's Avatar

TerranC TerranC is offline
Brigadier General
 
Join Date: Dec 2001
Posts: 1,859
Thanks: 0
Thanked 0 Times in 0 Posts
TerranC is on a distinguished road
Default Re: Nebulae, visibility, and skulking...

nebulae sectors? Do you mean Storm sectors or Nebula systems? No storms have level 5 cloaking; but the red nebula systems have it; and no sensors, wether it be Hyper Optics or Temporal or Psychic or Tachyon, can penetrate it in the stock game.

And yes Aiken. The Nebula pics (the one with two colours, instead of one) weren't in se4 classic.
__________________
A* E* Se++ GdQ $ Fr! C Csc Sf+ Ai- M Mp* S++ Ss- R! Pw Fq Nd Rp+ G++ Mm+ Bb++ Tcp+ L Au

Download Sev Today! --- Download BOB and SOCk today too! --- Thanks to Fyron and Trooper for hosting.

Reply With Quote
  #5  
Old October 13th, 2004, 10:35 AM
Makinus's Avatar

Makinus Makinus is offline
First Lieutenant
 
Join Date: Jul 2002
Location: Brasil
Posts: 604
Thanks: 0
Thanked 6 Times in 6 Posts
Makinus is on a distinguished road
Default Re: Nebulae, visibility, and skulking...

Visibility really affect the AI? or it cheats seeing ships that it shouln�t see?
__________________
Currently Playing:
Megamek (latest dev version with home-made random campaign generator), Dominions 3 (with CBM) and Sins of a Solar Empire (heavily modded)
Reply With Quote
  #6  
Old October 13th, 2004, 10:44 AM

Possum Possum is offline
First Lieutenant
 
Join Date: Oct 2000
Location: San Diego, CA, USA
Posts: 731
Thanks: 0
Thanked 0 Times in 0 Posts
Possum is on a distinguished road
Default Re: Nebulae, visibility, and skulking...

Quote:
Makinus said:
Visibility really affect the AI? or it cheats seeing ships that it shouln�t see?
THAT, colleague, is a very good question!
Reply With Quote
  #7  
Old October 13th, 2004, 11:56 AM
Aiken's Avatar

Aiken Aiken is offline
Major
 
Join Date: Jan 2004
Location: Taganrog, Russia
Posts: 1,087
Thanks: 0
Thanked 0 Times in 0 Posts
Aiken is on a distinguished road
Default Re: Nebulae, visibility, and skulking...

My cloaked spies hangin in the center of AI's home system have no problems at all.
So I doubt that AI is cheating.

PS: I have few ships inside his territory hiding in obscure storms too.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:30 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.