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September 22nd, 2004, 01:51 AM
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Corporal
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Join Date: Jun 2004
Posts: 160
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[feature request] goto # province
Most people use the province numbers for communication of intel. Yet on big maps it is really painful to try and find a specific province by number.
It would be really nice to have a command: cntl-g or something that opens up a dialog box and takes a number. And then centers the map and selects that province for you.
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September 22nd, 2004, 02:00 AM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: [feature request] goto # province
Of course, it'd also be nice if you could turn province numbers on and off on the map display. Actually, if the province numbers could be displayed, it wouldn't be that bad even without a 'goto' command, I think.
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Wormwood and wine, and the bitter taste of ashes.
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September 22nd, 2004, 05:22 AM
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Captain
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Join Date: Feb 2004
Location: within 200km of Ulm
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Re: [feature request] goto # province
...I hate to communcate those numbers (it disturbs roleplay) and I really hate that the client forgets the names of provinces once you knew them if they become unscouted again. It not like the those names ever change within an ongoing game!?!
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September 22nd, 2004, 05:56 AM
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Brigadier General
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Join Date: Aug 2003
Location: Mictlan
Posts: 1,767
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Re: [feature request] goto # province
Msew, press '#' and it should do what you want or at least almost. It lets you select a province by number.
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September 22nd, 2004, 08:38 AM
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Captain
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Join Date: Feb 2004
Location: within 200km of Ulm
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Re: [feature request] goto # province
Thats really nice to know! Though I'd still dare to request that the game recalls province names, as well as the Last scouting report:
I print huge spreadsheet for each game where I note province names and scout reports, but this is quite a real pain to do! It would be so convenient if the game would simply display the Last info seen for each province - after all, storing and processing data is what computers were invented for..
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September 22nd, 2004, 10:58 AM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: [feature request] goto # province
Amen. It's rather irritating and illogical that, right after losing a big battle, your nation ... Forgets the name of that place they just lost a castle in.
For that matter, if you've sent scouts through, presumably clerks and scribes and military staff back in the capital have kept the scout reports and jotted information down on their campaign maps. Heh. They know whether someplace is mountains or plains or forest or swamp without scouting, but they can't remember the names?
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Wormwood and wine, and the bitter taste of ashes.
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September 22nd, 2004, 12:38 PM
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Captain
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Join Date: Feb 2004
Location: within 200km of Ulm
Posts: 919
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Re: [feature request] goto # province
Quote:
Cainehill said:
...presumably clerks and scribes and military staff back in the capital have kept the scout reports and jotted information down on their campaign maps...
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The clerks and scribes and military staff should do this, but apparently they are too busy, so it's the ominpotent pretenders task to do the paperwork all by himself... ...how does it feel to be a god?
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September 22nd, 2004, 12:57 PM
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First Lieutenant
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Join Date: Jul 2004
Location: California
Posts: 631
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Re: [feature request] goto # province
Quote:
Johan K said:
Msew, press '#' and it should do what you want or at least almost. It lets you select a province by number.
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Man, is IW awesome, or what! Think of a feature, and POW, it's already there!
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September 22nd, 2004, 01:12 PM
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Captain
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Join Date: Feb 2004
Location: within 200km of Ulm
Posts: 919
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Re: [feature request] goto # province
...or maybe the documentation isnt obtrusive enough!
(Yeah, I am stuck with a bad mocking attitude today, but despite what I have written I am grateful to Illwinter for Dom2 deep down in my heart... )
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September 22nd, 2004, 01:39 PM
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First Lieutenant
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Join Date: Jul 2004
Location: California
Posts: 631
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Re: [feature request] goto # province
Quote:
Chazar said:
...or maybe the documentation isnt obtrusive enough!
(Yeah, I am stuck with a bad mocking attitude today, but despite what I have written I am grateful to Illwinter for Dom2 deep down in my heart... )
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Yeah - half full/half empty - it's all in how you look at it.
But while we're on the subject of wished for and possible undocumented features, being a massive clamhorder, I'd love to have a shift-Y command to complement the blood hunters shift-Z command.
shift-Y would dump all astral gems into the lab, or possibly just all gems. I spend a ridiculous amount of time collecting astral gems out of my clams, and it sure would be nice to have the equivalent of the shift-Z command. I don't suppose it's possible that this feature already exists, and I just don't know about it?
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