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September 5th, 2004, 05:45 PM
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First Lieutenant
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Join Date: Mar 2004
Location: Seattle
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Looking for help with SC pretenders
So I have been trying out SC pretenders and here is what I have tried so far with the results:
In all cases I only sent them out after Alteration3 and Enchantment1 were researched.
1) Ghost King. The current "hot" SC choice. Gave him 1 Fire, 2 Air, 3 water, and 3 earth. Buffs: Quickness, Iron Skin, Mistform, Breath of Winter, Fire Shield.
Results: a crap shoot. Sometimes he cleans up against all indeps. Once in a while he dies. I have seen him die against militia once. Amazing. Quite often he runs into mages who cast dust to dust and he gets killed. Heavy Cav has I would figure a 20% chance to kill him. He gets aflications, on average, after about 10 provinces.
2) VQ with 1 Fire, 2 Air, 2 Water, 1 Earth. Buffs: Quickness, Iron Skin, Mistform, Breath of Winter, Fire Shield.
Really quite solid. But really expensive it hurts your scales. Hard to get much more than 5 dominion which limits where you can go ( you have to follow dominion around ).
2) VQ with 1 Fire, 2 Water, 1 Earth. Buffs: Quickness, Iron Skin, Breath of Winter, Fire Shield.
A little cheaper, but had real problems with Heavy cav, less than 50% chance of killing a HV province, but OTOH the only thing you lose is time.
3) Wyrm with 1 fire, 2 water, 1 air, 3 earth. Pretty decent. Does not pick up afflictions. Better against Heavy cav, but still can get killed perhaps 25% of the time. And will never be able to fly ( no feet ) which is a serious drawback. But it was doing better than the Ghost King.
So am I missing something? Does anyone know of a better build? Indeps were set to 7 since that is the game I am about to start. I would hate to use the ghost king since it seems like a crap shoot. Maybe one out of every 2 or 3 games everything works great and he does very well. But the other times something goes horribly wrong and he's done.
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September 5th, 2004, 06:13 PM
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Sergeant
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Join Date: Mar 2004
Location: cali
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Re: Looking for help with SC pretenders
What i would suggest is putting more than the minimum required in all those paths, most especially Air. The main thing about Mirror Image is that it creates 1 image for each level of air you have, and as far as i can tell there is an equal chance for each image to be attacked. It only goes away when they land a solid hit on the real image (i believe a solid hit, not just an attempt). So with 4-5 in Air you get 4-5 images as opposed to only 2, with correspondingly better odds for avoiding the hit. Also with higher level's in the paths you accumulate less fatigue which can be important to the non-undead SC's. I usually avoid fire and focus on air water and earth. 4-5 air, 2 water, 3 earth minimum. As soon as possible i try to get them a luck pendant which helps out a bunch for its cost/low requirements. I'm alot more willing to sacrifice scales then you evidently are though, so you might not be able to afford everything im suggesting.
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September 5th, 2004, 08:36 PM
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Sergeant
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Join Date: May 2004
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Re: Looking for help with SC pretenders
You get +2 images for every level above one. Mirror image seems to be the best in keeping your pretender alive against independents.
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September 5th, 2004, 08:58 PM
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Lieutenant General
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Join Date: Feb 2004
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Re: Looking for help with SC pretenders
its true that the GK is not the best combat pretender. I like it a lot, and think it's paths should be increased in price, but it is still not as good an indy clearer as a VQ, or numerous others in fact.
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September 5th, 2004, 08:59 PM
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Captain
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Join Date: Mar 2004
Location: Italy
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Re: Looking for help with SC pretenders
Usually Air is needed for Mistform and Mirrors (that is 2*Air +1 mirror images).
Water is needed for quickness, optional breathe of winter.
Earth optional for protection.
Fire optional for Fire Shield.
Otherwise another non race specified choice is Virtue.
An A9 or something about Virtue could take out Indep with Awe and few less than 20 Mirrors.
Could think on a 1W for Quickness.
Later however the SC role falls into a mobile gunship.
__________________
- Cohen
- The Paladin of the Lost Causes
- The Prophet of the National Armyes
- The Enemy of the SC and all the overpowered and unbalanced things.
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September 5th, 2004, 09:57 PM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
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Re: Looking for help with SC pretenders
A PoD is quite good too .
Nationspecific the Nataraja is just awesome . Against indies he is already good and later with equipment he just rocks . Jotunheim and Pangenea have good nationspecific pretenders too .
Any indy fliers are bad
Against heavy knights 15 protection is not enough to survive the lance attacks . With mistform + ironskin you are relative save though . If you are not playing Arco or using Vq i think your pretender is not worth being risked against indies with Knights/Heavy Cav + X-bows .
You survive normally but the risk to get an affliction is quite high .
I personally mostly take A2 , W2 and E3 on my Sc-pretenders . Air 2 for mistform + mirrorimage but mainly for cloud trapeze as magic movement later .
W2 for quickness + BoW and later i can forge then some boots of quickness this way if i have no watermages like as ulm .
E3 is for forging dwarfen hammers + earth boots later and this way i can use later invulnerability instead of ironskin as buff too
I think the best indy expander sc is the Vq .
Later the strongest Sc pretender is probably the Nataraja , especially with Arco .
The problem is though that some of the summonable Scs are really good too and can give any other pretender than the Nataraja a really good fight and win probably .
Normally you prefer to equip your Airqueen/Niefel Jarl/Ice devil and use him as antiplayer-sc then to risk your pretender .
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September 5th, 2004, 11:00 PM
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Sergeant
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Join Date: Feb 2004
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Re: Looking for help with SC pretenders
The GK isn't good because it is an uber SC, like the VQ was, it is good because it is a relatively economical indy clearer, forger and site searcher.
The VQ was all of those plus a top notch SC. It is still good, it just isn't as economical anymore. I hate things that sound fanboyish but in this case, the developers really did a good job of balancing without gimping.
- Kel
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September 5th, 2004, 11:14 PM
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First Lieutenant
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Join Date: Mar 2004
Location: Seattle
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Re: Looking for help with SC pretenders
Some more reports:
The Virtue with a lot of air is a little better at cleaning out indeps than the ghost king. The Virtue also flies which is very handy.
However you need more research with the Virtue, you really need evoc 2 for shockwave and alteration 3 ( but you can live with 2 ). Soild choice.
Quote:
or numerous others in fact.
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This is what I don't get. What are these mysterious others? Are they all nation specific? The Virtue was slightly better I'll agree to that. And the wyrm was a touch better.
What else is good?
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September 5th, 2004, 11:40 PM
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First Lieutenant
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Join Date: Mar 2004
Location: Seattle
Posts: 771
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Re: Looking for help with SC pretenders
Tried out a PoD with Death 9, Water 1. Scripted Quickness, Raise Skelly x4, cast.
Works out pretty well. Can even handle cav most of the time. He does lose sooner or later though.
He takes more research than the ghost king, and is not as flexable as the ghost king, but is perhaps slightly better at busting indeps.
Any other ideas?
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September 5th, 2004, 11:53 PM
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Sergeant
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Join Date: Feb 2004
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Re: Looking for help with SC pretenders
Void Lord is great against Indy's but probably needs more attack and defense to be viable against other SCs. Carrion Dragon is really good because of recuperation and sleep vines but suffers late game (like all dragons) from a lack of equipment slots. A lich/saurolich spamming raise skeleton is pretty decent.
Other than that, most of the large, high-hp pretenders can make decent SCs with the right types of magic.
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