.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old May 17th, 2004, 10:00 PM

Ironhawk Ironhawk is offline
General
 
Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
Ironhawk is on a distinguished road
Default Newbie Micromanagement Question

I played Dominions 2 a while back and really enjoyed it, but as the game progressed I was turned off by the micromanagement. Ended up having like a whole set of cheap leaders whose entire purpose was to round up troops from my auxiliary provinces and shuttle them to muster points or to the front. Then when they were there I would transfer them to the real leaders who would take them into combat.

Am I missing some basic game mechanic with respect to raising troops and getting them where you want them to be? Cause it seems like way too much work.
Reply With Quote
  #2  
Old May 17th, 2004, 10:16 PM
LintMan's Avatar

LintMan LintMan is offline
Sergeant
 
Join Date: Oct 2000
Posts: 295
Thanks: 0
Thanked 0 Times in 0 Posts
LintMan is on a distinguished road
Default Re: Newbie Micromanagement Question

It sounds like you were building lots of independent troops (independent troops are not nation specific - any nation can build them, unlike your national troops, which can only be built at a castle).

A much better method is to build castles wherever you'll need troops, and concentrate on building troops almost entirely at the castles. Castles have the benefit that they transfer some of the resources from the surrounding provinces to the castle's province, so that it will have more resources to use to build troops there than any non-castle provinces do. So with castles your troops are more concentrated in certain spots (thus less shuttling them around), and you have more resources to work with (to build more troops there). Plus, castles increase your income, provide some defense, and increase supply to nearby provinces. And often, your race's troops are better than the independent ones that are available, so it's usually not a bad idea to build more of them than independents.
Reply With Quote
  #3  
Old May 17th, 2004, 10:31 PM

Ironhawk Ironhawk is offline
General
 
Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
Ironhawk is on a distinguished road
Default Re: Newbie Micromanagement Question

Ah, just so. Yeah that would take a lot of the burden of having leaders wandering around the sticks collecting ragtag bunches of troops.

It is nice to be able to get some of these independent troops for thier unique properties. Whats the common way to do that? If you build a castle on the province which produces the interesting troop, arent they replaced by your own nations troops?
Reply With Quote
  #4  
Old May 17th, 2004, 10:32 PM
Graeme Dice's Avatar

Graeme Dice Graeme Dice is offline
General
 
Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
Graeme Dice is on a distinguished road
Default Re: Newbie Micromanagement Question

Quote:
Originally posted by Ironhawk:
If you build a castle on the province which produces the interesting troop, arent they replaced by your own nations troops?
No. You get both your national troops and any independent troops available in that province.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:59 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.