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  #1  
Old May 6th, 2004, 11:22 AM

calmon calmon is offline
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Default Order vs. Luck in End Game

One of my mp games is now in turn 111 (Orania). I play Atlantis with Turmoil 3 and Luck 3. I control about 120 provinces in moment.

In my nation there are 2-3 (real random) events each turn. Some give me gems, most decrease unrest. Its really irrelevant in this state of game.

On the other site i would pleased to have some more gold. Every coin is important to me, even in turn 111.

I would wish that the number of events depends on provinces owned. Order 3 would help in every of my 120 provinces. But luck 3 means only that the fixed count of events are more (or less) lucky.

Why not more miracles/catastrophes when controlling more land?

[ May 06, 2004, 10:35: Message edited by: calmon ]
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Old May 6th, 2004, 11:25 AM

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Default Re: Order vs. Luck in End Game

I suppose it's a matter of micro-management. Do you really want to have to read through a list of 40+ random events every turn?
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Old May 6th, 2004, 11:27 AM

calmon calmon is offline
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Default Re: Order vs. Luck in End Game

Quote:
Do you really want to have to read through a list of 40+ random events every turn?
Sure! I have to read arround 25-30 battle reports, could read about 50-60 spell results. So yes i would browse over lets say 10-20 random events!

[ May 06, 2004, 15:16: Message edited by: calmon ]
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  #4  
Old May 6th, 2004, 03:36 PM
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Default Re: Order vs. Luck in End Game

Quote:
Originally posted by Leif_-:
I suppose it's a matter of micro-management. Do you really want to have to read through a list of 40+ random events every turn?
Most events and Messages are a 2 second glance - not that big a deal. More random events wouldn't be a problem. And it really would help balance Luck (and Misfortune) against Order. Misfortune 3 should hurt more in the end game, albeit ... Losing 1-3 provinces to random attacks can already be pretty nasty, as you either leave them independent or route armies that were better used elsewhere.

It'd also be nice if there was a message for each item forged, and for each empowerment. (A button to go to the next event message would be nice, but hitting 'Esc' and clicking the next isn't a problem as is.)
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Old May 7th, 2004, 10:18 PM
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Default Re: Order vs. Luck in End Game

The Last discussion I remember on this topic, had the premise that events did increase with the number of provinces controlled by a nation, but that there was some maximum number per turn. The effects of scales are on a per-province basis, rather than the scales chosen at game start. As I recall, in that thread there were requests to not have a limit.

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Old May 14th, 2004, 02:54 PM

calmon calmon is offline
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Default Re: Order vs. Luck in End Game

bump

and some more...

Its really easy to find out when somebody attacks 'anonymous'. It would be rather more difficult with some more events.

In moment there are more then enough good reasons to play Order 3 over Luck 3 except for the people-eating nations Emor Ashen/Ghost and CW.

Maybe the developers will change something in the next patch.

[ May 14, 2004, 13:55: Message edited by: calmon ]
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Old May 14th, 2004, 04:37 PM

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Default Re: Order vs. Luck in End Game

Quote:
Originally posted by calmon:
In moment there are more then enough good reasons to play Order 3 over Luck 3 except for the people-eating nations Emor Ashen/Ghost and CW.
This is especially true when you consider that Order decreases the likelihood of random events. If you start taking Order (and for most nations, why wouldn't you?), then the benefits of Luck decline. And the appeal of taking Misfortune for the extra points (so you can get more Order!) increases. And then there's the fact that random events can be toned down in the game settings.

With that said, maybe Luck/Misfortune just isn't intended to be as powerful as some of the other scales. Sometimes it can be interesting/useful, which is enough to justify its existence.
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Old May 14th, 2004, 06:17 PM

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Default Re: Order vs. Luck in End Game

I think luck should just be made to matter for alot more small little things that add up to a big benefit. The benefits of Order are and should be obvious, but luck should do some more obscure stuff, like maybe if you had luck 3 in a province you would get 3 extra random magic levels for the purpose of searching for sites, or armies travelling through a province where you had high luck and they didn't would suffer a penalty in finding supplies, or you would get random attribute bonus's for your units if you had a battle in a province where you had high luck and dominion. Stuff like that. Or maybe it could improve blood-hunting alot, and misfortune could make it alot harder. The possibilities are finite, but there's still alot. =)
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Old May 14th, 2004, 07:50 PM
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Default Re: Order vs. Luck in End Game

Small change of adding +1 for Attack-stat of a sacred unit in friendly dominion, made for every hit independently. I don't know if that would be enough, or how much it would slow the game down.
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Old May 15th, 2004, 02:40 AM
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Default Re: Order vs. Luck in End Game

Well if it's luck, it shouldn't be a constant effect. It should just occasional flukes in your favor.

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