|
|
|
 |
|

March 14th, 2004, 09:46 AM
|
 |
Lieutenant Colonel
|
|
Join Date: Jan 2004
Posts: 1,276
Thanks: 0
Thanked 2 Times in 2 Posts
|
|
Fire when guard commander
WIll ranged units fire at distant enemies when on "guard commander"?
|

March 14th, 2004, 11:39 AM
|
Corporal
|
|
Join Date: Feb 2004
Posts: 96
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Fire when guard commander
No 
|

March 14th, 2004, 12:25 PM
|
 |
Lieutenant Colonel
|
|
Join Date: Jan 2004
Posts: 1,276
Thanks: 0
Thanked 2 Times in 2 Posts
|
|
Re: Fire when guard commander
Ah bummer. Thanks.
If this could be changed  one could find a use for units such as mounted bowmen....
|

March 14th, 2004, 12:33 PM
|
 |
Captain
|
|
Join Date: Feb 2004
Location: within 200km of Ulm
Posts: 919
Thanks: 27
Thanked 0 Times in 0 Posts
|
|
Re: Fire when guard commander
Is this already considered as a bug to be fixed?
It is pretty annoying and I dont see the reason why guarding archers should not fire when something is in range (and maybe charging the commander they should protect...)!
|

March 14th, 2004, 01:58 PM
|
 |
First Lieutenant
|
|
Join Date: Sep 2003
Location: Bordeaux, France
Posts: 794
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Fire when guard commander
Quote:
Originally posted by Chazar:
Is this already considered as a bug to be fixed?
It is pretty annoying and I dont see the reason why guarding archers should not fire when something is in range (and maybe charging the commander they should protect...)!
|
This is to prevent two armies to be both set on Guard Commanders/Stay Behind Troops, waiting for the other to come in range. It is not considered a bug.
|

March 14th, 2004, 03:56 PM
|
 |
Major
|
|
Join Date: Sep 2003
Location: The Forest of Avalon
Posts: 1,162
Thanks: 0
Thanked 50 Times in 11 Posts
|
|
Re: Fire when guard commander
Yeah, as PhilD said, this is something the devs have been against adding, for the reason he stated. There's been a lot of talk on the forum about this (and similar kinds of commands).
|

March 14th, 2004, 07:33 PM
|
 |
Lieutenant Colonel
|
|
Join Date: Jan 2004
Posts: 1,276
Thanks: 0
Thanked 2 Times in 2 Posts
|
|
Re: Fire when guard commander
Righto. But OTOH: Two armies set to "fire" will have the exact same effect as well (same as set to guard commander and firing while doing so). I fail to see the net loss / problem with firing while guarding a commander.
|

March 14th, 2004, 07:39 PM
|
 |
General
|
|
Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
|
|
Re: Fire when guard commander
Quote:
Originally posted by tinkthank:
Righto. But OTOH: Two armies set to "fire" will have the exact same effect as well (same as set to guard commander and firing while doing so). I fail to see the net loss / problem with firing while guarding a commander.
|
Two armies set to fire will have their missile troops close to melee range after their ammunition runs out.
|

March 14th, 2004, 08:31 PM
|
 |
Major General
|
|
Join Date: Jan 2004
Location: twilight zone
Posts: 2,247
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Fire when guard commander
Quote:
Originally posted by Graeme Dice:
Two armies set to fire will have their missile troops close to melee range after their ammunition runs out.
|
Which is why we need a new "Fire and Hold" command for missile troops (rather than just the current Fire & Attack), along with Fire while Guarding.
|

March 14th, 2004, 09:52 PM
|
Sergeant
|
|
Join Date: Feb 2004
Posts: 365
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Fire when guard commander
Quote:
Originally posted by Arryn:
quote: Originally posted by Graeme Dice:
Two armies set to fire will have their missile troops close to melee range after their ammunition runs out.
|
Which is why we need a new "Fire and Hold" command for missile troops (rather than just the current Fire & Attack), along with Fire while Guarding. But then you could end up with two armies holding indefinitely at opposite ends of the battle screen. Which I guess wouldn't be so bad since auto-rout eventually kicks in.
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|