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March 2nd, 2004, 05:38 PM
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Private
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Join Date: Mar 2004
Posts: 3
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Modding question: Random Magic
While trying to play with the modding functions I ran into a problem. I was trying to change the magic of a tuatha and couldn't find a way to get rid of the 1 random pick. I tried using #clear and #clearmagic and ended up with a basic guy who STILL had 1 random magic pick. Any help would be appreciated.
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March 2nd, 2004, 07:28 PM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
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Re: Modding question: Random Magic
Try this:
#magicskill 50 0
#magicskill 51 0
#magicskill 52 0
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March 2nd, 2004, 08:44 PM
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Corporal
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Join Date: Jan 2004
Location: Canada
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Re: Modding question: Random Magic
I have found some things are remarkably persistent, and just wont clear. The first time.
I have a file with the following:
#clear
#clear
#clear
#clearmagic
#clearmagic
if I remove any of them, the clears stop "taking" for a couple of the fields.
Dunno why, but hey, adding the extra clears works. lol
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March 2nd, 2004, 09:00 PM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
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Re: Modding question: Random Magic
Dominions II uses "Onion-Oriented Programming". The data is structured one layer at a time...
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March 2nd, 2004, 09:03 PM
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Major General
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Join Date: Jan 2004
Location: twilight zone
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Re: Modding question: Random Magic
Quote:
Originally posted by Saber Cherry:
Dominions II uses "Onion-Oriented Programming". The data is structured one layer at a time...
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I thought Onion-Oriented Programming was code that made you want to cry ...
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March 2nd, 2004, 10:47 PM
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Major General
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Join Date: Jan 2004
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Re: Modding question: Random Magic
I think they're the same thing, yes. But if you think that constitutes code that makes you want to cry, you should see my code.
Everything is scrunched in on one line! Often times I give functions and variables perversely wrong names, just to confuse people!
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March 2nd, 2004, 10:59 PM
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Private
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Join Date: Mar 2004
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Re: Modding question: Random Magic
Thanks for the responces I'll go try those ideas out tonight after work. Thanks again.
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March 3rd, 2004, 07:27 PM
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Private
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Join Date: Mar 2004
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Re: Modding question: Random Magic
I just wanted to say thanks again for the help from all of you. Also I wanted to say that this worked for me:
#clear
#clear
#clear
#clearmagic
#clearmagic
#clearmagic
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March 4th, 2004, 03:14 PM
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Brigadier General
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Join Date: Aug 2003
Location: Mictlan
Posts: 1,767
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Re: Modding question: Random Magic
There is a little pixie in Dominions that wants one #clearmagic for every magic skill that he removes. I shall have him replaced in the next patch.
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