Preset AI gods - help please !
Ok, folks, what are your suggestion for preset AI races?
(Those are supposed to be started as "human" and handed over to the AI in the very first turn. This will get rid of ridiculous pretender, path and fortress choices as seen so often from the AI. And it occures to me that this still applies in DOM2)
Had some good success in DOM1 with preset AI gods, as the comp used them quite well.
So I'm taking suggestions on how the races/gods should be created so that the AI can play them well.
As soons as I have compiled the complete list, I'll make the files available for download from my webspace.
A.
PS: Those races could be a good help for newbies to start playing with before making their own "constructions", what do you think?
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As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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