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December 24th, 2003, 09:51 PM
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Corporal
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Join Date: Dec 2003
Location: Land of the Setting Sun
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Hot time in the old town tonight!
Is there an easy way for zero heat/cold scale nations to adjust for unfavorable hot or cold? In other words, with preplanning, can you create an aggressivley hot/cold dominion that hurts the other guy more than it hurts you? It'd be a nice way to free up points...
~Aldin
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He either fears his fate too much, Or his deserts are small,
That dares not put it to the touch To gain or lose it all
~James Graham
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December 24th, 2003, 09:54 PM
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Second Lieutenant
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Join Date: Oct 2003
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Re: Hot time in the old town tonight!
>Is there an easy way for zero ...
No.
Not even a hard way.
You will either have to suffer the same dominion you are spreading, or take a nation that is comfortable in the extremes.
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December 24th, 2003, 09:56 PM
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Second Lieutenant
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Join Date: Nov 2003
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Re: Hot time in the old town tonight!
I have heard that heat and cold scale don't affect water provinces. This was posted on Sunraybe's excellent site.
So if you play a water nation, I don't think your heat/cold scale will affect your home province or some of your first conquered provinces.
For some reason, Sunraybe indicates that Atlantis and Ry'leh tend to prefer a cold scale. But I think there are more cold-preferring nations than hot-preferring nations, so to hurt the other guy the most I might go with heat.
Water also has easy access to wolven winter, which I suppose you could use on your most important provinces to neutralize your heat scale if you wanted.
Of course I'm a newb...what do I really know?
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December 24th, 2003, 10:30 PM
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Second Lieutenant
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Join Date: Oct 2003
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Re: Hot time in the old town tonight!
>I have heard that heat and cold scale don't affect water provinces.
This was the case in Dom1 but seems to have been changed for Dom2.
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December 24th, 2003, 10:52 PM
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Second Lieutenant
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Join Date: Nov 2003
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Re: Hot time in the old town tonight!
I would love to know if it has changed or not.
I haven't played a water race with these scales. I guess you have and have observed the change in values as your dominion affects the province?
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December 24th, 2003, 11:19 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Hot time in the old town tonight!
Ive played with self-damaging dominion. It works best with nations like Pangaea, Man, Vanheim. The idea is to do hard battles outside of your domain then quickly push up the dominion. It can be effective if you use it to get major blessings and have blessable troops. You will have to be ready to defend your provinces by means other than melee troops.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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December 24th, 2003, 11:40 PM
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Corporal
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Join Date: Dec 2003
Location: Land of the Setting Sun
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Re: Hot time in the old town tonight!
*nods head*
Wolven Winter - exactly - I was thinking something that pushed the scale one way or the other. But I guess the early harm is pretty high.
It seems, though, that it might be an interesting balancing act to try with a low dominion, high bless effect, researching pretender. Gandalf, it sounds like you have had some sucess along those lines. Which nation has the cheapest sacred troops?
~Aldin
__________________
He either fears his fate too much, Or his deserts are small,
That dares not put it to the touch To gain or lose it all
~James Graham
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