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November 1st, 2003, 10:04 PM
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What are the effects for the Dominion Scales?
What are the exact effects of the Scales?
They seem to be rather expensive for the effects for the most part (The demo might be too short for the full effects to be seen).
Sammual
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November 2nd, 2003, 01:57 AM
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Re: What are the effects for the Dominion Scales?
So far I have "In Doms II, you have +7% for each order, and +2% for each productivity or growth (speaking only of gold bonus here)".
Anyone have any more scale effects?
Sammual
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November 2nd, 2003, 02:18 AM
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Major General
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Re: What are the effects for the Dominion Scales?
Order also gives +-10% random events.
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November 2nd, 2003, 04:24 PM
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Re: What are the effects for the Dominion Scales?
Quote:
Originally posted by Daynarr:
Heat/Cold - Decreases tax revenues by 5%. Decreases supplies by 10%
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What about the Nations that like Cold or Heat 2. Do they get hit with -10% taxes for using the liked temp?
Sammual
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November 2nd, 2003, 04:26 PM
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Re: What are the effects for the Dominion Scales?
Quote:
Originally posted by Sammual:
quote: Originally posted by Daynarr:
Heat/Cold - Decreases tax revenues by 5%. Decreases supplies by 10%
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What about the Nations that like Cold or Heat 2. Do they get hit with -10% taxes for using the liked temp?
Sammual No
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November 2nd, 2003, 11:02 PM
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Re: What are the effects for the Dominion Scales?
And do they get a decrease in resources? And if the prefered temperature is cold 2, does that mean that they still get -5% for cold 3, or they get normal taxes regardless of whether the cold is 1,2 or 3? Do they get -25% for heat 3, or -15% like neutral nations?
[ November 02, 2003, 21:03: Message edited by: HJ ]
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November 3rd, 2003, 12:58 AM
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Re: What are the effects for the Dominion Scales?
Quote:
Originally posted by Nerfix:
quote: Originally posted by Sammual:
quote: Originally posted by Daynarr:
Heat/Cold - Decreases tax revenues by 5%. Decreases supplies by 10%
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What about the Nations that like Cold or Heat 2. Do they get hit with -10% taxes for using the liked temp?
Sammual No Specifically, the penalties are for each step of heat/cold that the province is different from your race's preferred heat/cold level.
So a Heat 2 loving race (like Machaka) would get -10% tax, -20% supply in a neutral heat/cold province, and -25% tax, -50% supply (ouch!) in a cold 3 province. But they would get only -5% tax, -10% supply in a heat 3 province.
Note that there is a difference between your god's heat/cold scale and a province's heat/cold scale; although your dominion will alter the heat/cold scale towards your god's base heat/cold scale (and your home province starts out with all the scales where you put them), this effect takes time. This is why Abysia and Caelum's "free" points for heat or cold scales aren't really free - any province they take over has reduced value until they change the temperature to one that they like. Machaka, Jotunheim, Mictlan, C'tis and Vanheim have the same problem to a lesser degree.
Edit: In Dom I economic penalties for temperature didn't occur underwater (although some other effects of temperature did, e.g. its effect on temperature-sensitive creatures like summer lions and winter wolves). I don't know if the effect of temperature underwater is any different in Dom II.
[ November 02, 2003, 23:02: Message edited by: Chris Byler ]
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People do not like to be permanently transformed and would probably revolt against masters that tried to curse them with iron bodies.
Pigs, on the other hand, are not bothered, or at least they don't complain.
-- Dominions II spell manual
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November 3rd, 2003, 02:51 AM
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Lieutenant General
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Re: What are the effects for the Dominion Scales?
Order - Increases income by 7%. 10% fewer random events. You don't get income bonuses from the dominion of other pretender.
Turmoil - Decreases income by 7%. 10% more random events.
Productivity - Increases resource production by 10% and income by 2%. You do not get any bonuses from the productivity dominion of other pretender gods.
Sloth - Decreases resource production by 10% and income by 2%.
Heat/Cold - Decreases tax revenues by 5%. Decreases supplies by 10%
Growth - Increases population by 0.2% per month. Increases supplies by 20% and income by 2%.
Death - Decreases population by 0.2% per month. Reduces supplies by 20% and income by 2%.
Fortune - 10% greater chance of event being good. You do not benefit from the luck dominions of other pretenders.
Misfortune - 10% greater chance of event being bad.
Magic - More difficult to resist magic (-0.5 MR). +1 Research point for all mages in the province. You do not get any research bonuses from the dominions of other pretender gods.
Drain - Easier to resist magic (+0.5 MR). -1 Research point for all mages in province.
Scales also affect what kind of random events can happen in a province.
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November 3rd, 2003, 10:17 AM
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Major
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Re: What are the effects for the Dominion Scales?
Quote:
Originally posted by Daynarr:
Fortune - 10% greater chance of event being good. You do not benefit from the luck dominions of other pretenders.
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So with one level are your odds 55-45, or 60-40?
[ November 03, 2003, 08:18: Message edited by: Jasper ]
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