|
|
|
|
|
October 5th, 2003, 05:56 PM
|
General
|
|
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Contraband
In the default game they don't do anything special. Some mods are already in the works that include contraband that does have special benefits, though.
|
October 6th, 2003, 12:40 AM
|
Private
|
|
Join Date: Sep 2003
Posts: 9
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Contraband
The silly thing about it is that contraband isn't even worth very much. If it was worth a whole pile of money (at non pirate stations), you'd have to think twice before spacing it.
Also, I looked at some missions at a pirate commerce station... one of the missions was to take contraband to freeport station. Sort of a suicide mission really.
|
October 6th, 2003, 01:00 AM
|
Second Lieutenant
|
|
Join Date: Jun 2001
Location: Australia
Posts: 409
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Contraband
I've noticed that you can actually buy contraband in the Pirate system in the demo. Do they do anything special or are they just simple trade commodities?
__________________
A propeller is just a big fan in front of the plane designed to keep the pilot cool. Want prove? Stop the prop and watch the pilot break out in a heavy sweat!
|
October 6th, 2003, 01:24 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Contraband
Actually... in the full game, you get to become a member of the pirates at some point, and you can get contraband cargo run missions that pay piles of money.
|
October 6th, 2003, 07:28 PM
|
General
|
|
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Contraband
'Piles' of money? Only about twice what the standard cargo missions are worth. It ought to run as high as 10 times or more to my mind. How much is a ship full of cocaine worth compared to a ship full of coal or fertilizer? It's a lot more than double! The range of fees for contraband missions needs to be extended a bit for realism. At the higher difficulty levels of the game where there are lots of TCN ships patroling and waiting to attack you for carrying that contraband it would create some very high-stakes missions!
[ October 06, 2003, 18:29: Message edited by: Baron Munchausen ]
|
October 7th, 2003, 05:55 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Contraband
You can certainly pile 30,000 credits! (assuming you can get them in some form of hard currency )
|
October 7th, 2003, 08:24 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
|
|
Re: Contraband
hmm...what's soft currency?
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
|
October 7th, 2003, 06:02 PM
|
General
|
|
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Contraband
Quote:
Originally posted by narf poit chez BOOM:
hmm...what's soft currency?
|
Technically, 'hard' currency is made of a precious metal, or at least backed by it in a vault somewhere. 'Soft' currency is what we use today... 'fiat' money with no fixed quantity of any precious commodity to stabilize it. Nothing but the word of the government (cough!) guarantees its value.
The sense in which Fyron is using it just means 'physical tokens' though. Something you can stack.
|
October 8th, 2003, 09:43 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
|
|
Re: Contraband
cheese. you can stack cheese. which brings us to the merits of cheese versus gold.
gold: a shiny yellow color. 0 cheese: comes in shiny yellow and many other colors. 1
gold: a good conducter. 1 cheese: not sure. probably not a good conducter. 0
gold: very heavy and difficult to carry. 0 cheese: relitivily light. 1
gold: can only be gained by mining. 0 cheese: just leave some milk out for a while, then bake it. 1
gold: relitivily soft and workable, easily made into coins. 0.5 cheese: even more soft and pliable, perhaps to much. a pLastic bag contains it nicely, though. 0.5
gold: can be measured out to a standard weight. 1 cheese: comes in many different weights, value of different varieties would have to be determined by an independent panel. 0
gold: doesn't rust. 2 cheese: rots quickly. stocks would have to be replaced swiftly. 0
gold: cannot be eaten. no use in times of famine. 0 cheese: can be eaten. in times of famine, retains it's usefullness. 1.5
gold: 4.5
cheese: 5
and thus we see that cheese is 0.5 of a point better as a currency than gold.
oops. little error.
[ October 10, 2003, 01:23: Message edited by: narf poit chez BOOM ]
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
|
October 8th, 2003, 02:03 PM
|
Second Lieutenant
|
|
Join Date: Apr 2003
Location: England
Posts: 488
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Contraband
LMAO
Perhaps you should do a mod where cheese is used instead of credits
__________________
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|