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December 23rd, 2000, 04:06 PM
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Shrapnel Fanatic
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You know
All in all, SEIV is a great game, however, what really drives me insane are all the lock ups and Range Check Errors I now get.
I can not get 200 turns into a good game with out an AI player generating a lock up. I even had to switch those AI players to human, just to find out what was causing the lock up, and discovered that the AI is attempting to retrofit an escort with a Destroyer design. AAAaaaaarrrrrrggggggg!
I have not been able to play a game now past 200 turns. This seriously jepordizes my happyness, and sanity.
The game is awsome though. 
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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December 23rd, 2000, 04:32 PM
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Corporal
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Join Date: Nov 2000
Location: Edmonton Alberta Canada
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Re: You know
Are you using v.1.19? Only error I've gotten there is when I was screwing around with the data files, which caused the AI to build several thousands satilites per planey, all with components that sat. didn't support.
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I AM Canadian.
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I AM Canadian.
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December 24th, 2000, 04:54 AM
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Corporal
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Join Date: Dec 2000
Location: San Diego, Ca, USA
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Re: You know
Hrm. Do you mod the files alot? (I don't get lots of errors unless I make mods).
C//
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December 25th, 2000, 07:17 AM
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Private
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Join Date: Dec 2000
Location: China
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Re: You know
I get an 'out of memory' error once a while which is odd since I got 512M memory. but I dont mind when that happens I'll just restart and load a autosave files.
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December 25th, 2000, 12:16 PM
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Brigadier General
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Join Date: Sep 2000
Location: Frankfurt, Germany
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Re: You know
There seems to be a memory leak. If you have WinNT/2k you can see the memory usage increase with every turn.
quote: Originally posted by The Puke Empire:
I get an 'out of memory' error once a while which is odd since I got 512M memory. but I dont mind when that happens I'll just restart and load a autosave files.
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For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
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December 26th, 2000, 07:58 AM
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Private
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Re: You know
you are right. how do we report this to MM? they read this forum?
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December 26th, 2000, 12:53 PM
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Brigadier General
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Re: You know
I will mail it to them and I hope that some Beta-Testers are reading this, too.
quote: Originally posted by The Puke Empire:
you are right. how do we report this to MM? they read this forum?
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For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
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December 27th, 2000, 04:41 AM
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Major
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Join Date: Aug 2000
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Re: You know
Yes, tell MM about the mem leak.
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When a cat is dropped, it always lands on its feet, and when toast is dropped, it always lands with the buttered side facing down. I propose to strap buttered toast to the back of a cat. The two will hover, spinning inches above the ground. With a giant buttered cat array, a high-speed monorail could easily link New York with Chicago.
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December 27th, 2000, 04:45 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: You know
You know, one thing I have noticed after the new patch is that after starting up a saved game, my ships mover really fast. I am talking lightening fast. I know thats not normal, but I think it may be related to the mem leak. You see, the move real slow, and then after a shut down restart, they blaze.
Not a programer so hay. Sound it off you guys. 
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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December 27th, 2000, 06:47 AM
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Sergeant
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Join Date: Oct 2000
Location: Winnetka, CA, USA
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Re: You know
The other day when I had a problem with my engine mod I made the AI races human to see what had happened. Well every AI race had ships that really zipped compared to the way mine usually move at least 3 or 4 times the speed I normally see (and no I don't think it was because they had more engines on their ships )  . I also get very slow movement from my ships if I use the modem then start the game. So I have seen 3 different speeds that these ships move now. I have no idea what is causing these speed changes.
I always have to restart my computer after using my modem the game really crawls too slow to play then expecially if I have built a good number of ships.
[This message has been edited by Tomgs (edited 27 December 2000).]
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