Satellites, Weapons Platforms and Bases
Have been playing the demo for a while and am wondering how useful Satellites, Weapons Platforms and Bases are. Their lack of movement means that they can be picked off one at a time and if an enemy develops a weapon of longer range they are sitting ducks.
Apart from mining warp points, the best defensive unit seems to be fighters - they cost no maintenance and can be built on any planet (even those that have low population and no structures).
My style of playing seems to be moving towards mining key warp points, building hundreds of fighters (that repeat build command is very useful - one turn of production on repeat), and building a lots of ships (many of which I keep mothballed if they are in quiet sectors).
What do the rest of you find?
|