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  #1  
Old November 13th, 2000, 06:21 PM
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LintMan LintMan is offline
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Default robotoid factories vs mining facils

I'm wondering what the optimal number of robotoid factories are if you are building a mining world, so I decided to do some investigation and found some interesting things. The same calculations should apply to research centers/computer labs

My biggest assuption is that you can build multiple robotoid factories and get a cumulative bonus from them. I'm pretty sure it works that way.

I'm not 100% sure how all the arrorted other bonuses (such as population and culture) are applied so I might be off in my calculations.

Anyway, here's what I've found:

M = max total # of mining and factory facils you can build on the planet ==> (x + y) = M
x = # of mining facils
y = # of robotoid factories ==> y = (M - x)
b = % bonus that a robotoid factory gives
k = amount of minerals produced by one mining facility (Factor all the other bonuses and planetary value % into this number)

As I understand it: the total resources you get on a planet is (number of mining facils times the amount per facil) plus (number of
robotoid factories times the bonus per factory times the total production of all the facilities) which can be expressed as:

kx + yb(kx)

This simplifies to:

kx(1 + yb)

We can substitute in for y = M-x, and rearrange things a bit to get:

kx((1+bM) - bx)

With some further algebra we get...

k(1+bM)x - bkx^2 (that's x-squared)

If you graphed this, it looks like an upside-down U. We can now find the value of x (number of mining facils) that produces the maximum total resources.

We do that by taking the derivative and then solving for when it is zero...

k(1+bM) - 2bkx = 0

Solving this and cancelling out the k's gives us:

1 + bM
======= = x
2b

This is the optimal number of mining facilities to build, with the rest being robotoid factories. If this number isn't an integer, just round to the nearest int.

Note that there is no k variable remaining. That means that the optimum number of mining facils depends only on the factory bonus % and the total # of facils you can build.

So, some examples:

For a level 3 factory (30% bonus I think) on a planet with 20 open facility slots (so M = 20, b = 0.3):
(1+(0.3)*(20))/(2*(0.3)) = 11.66
So you'd optimally make 12 mining facilities and 8 robotoid factories

For a level 3 factory (30% bonus I think) on a planet with 10 open facility slots (so M = 10, b = 0.3):
(1+(0.3)*(10))/(2*(0.3)) = 6.66
So you'd optimally make 7 mining facilities and 3 robotoid factories

For a level 1 factory (10% bonus I think) on a planet with 20 open facility slots (so M = 20, b = 0.1):
(1+(0.1)*(20))/(2*(0.1)) = 15
So you'd optimally make 15 mining facilities and 5 robotoid factories

For a level 1 factory (10% bonus I think) on a planet with 10 open facility slots (so M = 10, b = 0.1):
(1+(0.1)*(10))/(2*(0.1)) = 10
So you'd optimally make 10 mining facilities and 0 robotoid factories

I haven't verified this yet experimentally, but I'm pretty sure the math is correct at least.

Doess anyone have more information about exactly how/when the assorted bonues are applied in relation to the factories?
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Old November 13th, 2000, 06:46 PM

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Default Re: robotoid factories vs mining facils

And I though I liked to over analyze things.

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Old November 14th, 2000, 12:33 AM
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Default Re: robotoid factories vs mining facils

Anything to win, right?
However, you should factor time into this, building mines takes .1 years, while the factory takes like 1.3 (depends)
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Old November 14th, 2000, 01:45 AM

Zilfondel Zilfondel is offline
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Default Re: robotoid factories vs mining facils

Please, please someone compile all of these great calculations into a strategy guide or something!

wow, when I finally get the game, I probably won't be able to find all of these calculations you guys have ran...and I sure as heck don't have time to do 'em!

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Old November 14th, 2000, 05:57 AM

Warlord Adamus Warlord Adamus is offline
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Default Re: robotoid factories vs mining facils

Hate to burst your bubble but in the next patch they won't be cumulative. No one wants to have to work out algebra problems in order to compete anyway, do they ?
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Old November 14th, 2000, 06:29 AM
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Default Re: robotoid factories vs mining facils

They're gonna be non-cumulative? Nooooooooooooooooooooooooooooooooooooooo!

Actually, I won't be all that heartbroken if it's changed. Are they gonna change it for research facilities/computers too? The same formula should apply to them, and I'll miss that a lot more.

I really don't think that the cumulative effect is unbalanced, especially when it takes so much longer to build a factory.

As for needing to do the algebra, I don't think it's necessary to do that to compete. I did the math out because it was fun and interesting to see that kind of complexity in the game.
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Old November 14th, 2000, 07:01 AM

Psitticine Psitticine is offline
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Default Re: robotoid factories vs mining facils

Seeing as how I spend a couple of hours each day helping teach people algebra, this thread makes me happy.
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