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November 3rd, 2000, 03:23 AM
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Private
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Join Date: Nov 2000
Location: new york, ny, usa
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Cultural Modifiers
Hi,
I just downloaded the demo and I have a question concerning cultural modifiers. Several of the modifiers have positive benefits but no negatives (Artisans = +10% happy, Workers = +5% production, etc.). The Nuetral modifier has no positives or negatives. So, why would you choose Nuetral? Does the choice have consequences other than the stated modifiers? Perhaps you would choose Nuetral to handicap yourself.
Thanks, Jeff.
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November 3rd, 2000, 09:28 PM
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Sergeant
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Join Date: Aug 2000
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Re: Cultural Modifiers
I've wondered this myself. You'd think that there would be some kind of disadvantage for selections such as scientist, but this isn't the case. They don't even eat up race points. Fortunately these modifiers are in the text files so you can change them in the full Version if you want.
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Hail Caesar!
L+ GdY $? Fr! C- SdS T!+ Sf+ Tcp A% M++ MpM R!- Pw+ Fq-- Nd-- RP+ G++
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November 4th, 2000, 07:19 AM
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Private
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Re: Cultural Modifiers
NO choosing neutral has NO advantages OR disadvantages the reason you would choose this is because of added adaptibilety see for instans choosing politicians adds to your political value but decreases mining etc. Or choosing one of these doesn't do anything but is merely there for atmosphere.
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FireAxe
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November 8th, 2000, 06:31 PM
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Second Lieutenant
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Re: Cultural Modifiers
Hey I always wanted to play the Swiss!!
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Seawolf on the prowl
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Seawolf on the prowl
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November 8th, 2000, 08:26 PM
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Major General
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Re: Cultural Modifiers
Yeah, just think of those cool knives! And the cheese, man, the CHEESE!!!
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November 8th, 2000, 08:35 PM
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Sergeant
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Re: Cultural Modifiers
Fireaxe et al:
I believe his question (and mine) is why would ever pick 'neutral' over a modifier that only gives pluses? Eg, Scientists only give a bonus to research and has no downside. So why not at least pick one like this over 'neutral' every time?
Thanx,
Talenn
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November 8th, 2000, 08:51 PM
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Sergeant
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Re: Cultural Modifiers
My guess is you'd pick "neutral" over one of the advantage-giving cultures to give yourself a bit more challenge. Or a player-designed AI race can be assigned the neutral culture to make it less tough.
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November 8th, 2000, 11:01 PM
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Sergeant
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Re: Cultural Modifiers
LintMan:
Yeah, thats a possibility I suppose, but IMO it kind of invalidates the rest of the 'race building' costs etc. If you can get an advantage for nothing, why bother trying to 'point balance' the whole shooting match?
I'm hoping I am just missing something here and that there is some other adverse result of picking one of these 'gimmes' instead of a 'balanced' or 'Neutral' one.
Talenn
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