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October 31st, 2000, 03:08 PM
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Second Lieutenant
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comment
Seawolf,Yeah, I kind of noticed that. That doesn't affect my wish for different bas accuracies for different weapons. Or at least less of a range penalty for weapons that deal the same amount of damage all the way. No fun trying to keep the range open if that will only result in you missing your target.
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October 31st, 2000, 03:10 PM
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Second Lieutenant
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Re: comment
Oops! That was supposed to be a reply in the Direct Fire Wapon Accuracy thread.
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November 1st, 2000, 01:18 AM
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Second Lieutenant
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Re: comment
Jub,
I think that sensors and vessel experience change the "base" to hit number too.
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Seawolf on the prowl
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Seawolf on the prowl
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November 1st, 2000, 02:22 AM
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Second Lieutenant
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Re: comment
Yes they do. What I'm trying to say is it would be cool if different weapons ahd different accuracy. Like this small (10-20kt) rather weak weapon that has great accuracy and/or slow reload or this large(40kt+) extremely powerful weapon that has poor accuracy but fast reload. Or any other combination thereof. It would give even more options to ship design. Might be a ***** to balance though. You get the picture I'm trying to paint?
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-Eric The Viking-
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November 1st, 2000, 08:52 PM
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Second Lieutenant
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Re: comment
Jub,
I see it, there was a game, played on MAC that allowed you to design weapons like that. It would be cool balance wouldn't be problem but it just would create so many different weapons that really would change the game much IMHO. You would still go for certain weapons.
Shurg you can always edit the file
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Seawolf on the prowl
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Seawolf on the prowl
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November 1st, 2000, 09:46 PM
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Private
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Re: comment
Seawolf - the Mac game was the original Pax Imperia, a game with a lot of ideas worth copying. The recent sequel was a big disappointment, and not nearly the game the original was.
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