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May 12th, 2004, 09:27 AM
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First Lieutenant
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ship strange routes
I sometimes wonder why a ship, when you order him to go to a near system, doesn't choose the shortest path, and sometimes makes very longer trips to go to your destination, althought there is no ennemy ship between it and your destination system...
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May 12th, 2004, 09:56 AM
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Colonel
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Re: ship strange routes
Minefields?
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May 12th, 2004, 10:23 AM
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General
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Re: ship strange routes
And why the predicted movement lines will show one way around an obstacle but then the ship will take another.
And it frustrates me that a ship will sail straight past a friendly resupply depot even though it could change course and resupply en-route without using any extra movement. I suggested fixing that to MM several times but it never got patched. And I guess now it never will.
*sigh*
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May 12th, 2004, 11:52 AM
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National Security Advisor
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Re: ship strange routes
If you are using a mod like FQM, Fyron loves his damaging asteroids and so those will often cause your ship to take strange paths through a system. 
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May 12th, 2004, 03:12 PM
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Lieutenant General
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Re: ship strange routes
Quote:
Originally posted by dogscoff:
And why the predicted movement lines will show one way around an obstacle but then the ship will take another.
And it frustrates me that a ship will sail straight past a friendly resupply depot even though it could change course and resupply en-route without using any extra movement. I suggested fixing that to MM several times but it never got patched. And I guess now it never will.
*sigh*
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You can set a path by placing fake minefield tags at strategig points.
__________________
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May 12th, 2004, 03:56 PM
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Re: ship strange routes
Quote:
You can set a path by placing fake minefield tags at strategig points.
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This is extremely unreliable- More than one or two minefield markers together cause the ship to stop dead and clear orders (AAGH!) and if a ship encounters just one marker on its own there's no way to guarantee which way round it will go, often causing delays and diVersions.
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May 13th, 2004, 01:09 AM
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Second Lieutenant
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Re: ship strange routes
Any obstacles like minefields, enemy planets, damaging asteroids and I plot each step of the path manually. Even if the path is shown to be a certain good one, this does not guarantee that the AI (=Artificial Stupidity) will not choose another weird path at actual turn execution.
Pathing, also in combat as mentioned in another thread, has been programmed really, really bad.
[ May 12, 2004, 12:14: Message edited by: Roanon ]
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