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May 11th, 2004, 09:57 AM
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Lieutenant Colonel
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Colony Glitch in Highliner Mod
Please check your PMs
EDIT - thread name change
[ May 11, 2004, 19:15: Message edited by: General Woundwort ]
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May 11th, 2004, 10:01 AM
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Lieutenant Colonel
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Re: Colony Glitch in Highliner Mod
Quote:
Originally posted by General Woundwort:
Please check your PMs
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We really don't like all the moodyness.
Sorry, I just had to make the pun
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GEEK CODE V.3.12: GCS/E d-- s: a-- C++ US+ P+ L++ E--- W+++ N+ !o? K- w-- !O M++ V? PS+ PE Y+ PGP t- 5++ X R !tv-- b+++ DI++ D+ G+ e+++ h !r*-- y?
SE4 CODE: A-- Se+++* GdY $?/++ Fr! C++* Css Sf Ai Au- M+ MpN S Ss- RV Pw- Fq-- Nd Rp+ G- Mm++ Bb@ Tcp- L+
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May 11th, 2004, 11:36 AM
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Lieutenant Colonel
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Re: Colony Glitch in Highliner Mod
Private Messages, you pervert. Get your mind out of the gutter.
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May 11th, 2004, 06:18 PM
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General
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Re: Colony Glitch in Highliner Mod
The problem isn't loading population onto the colony modules, it's dropping onto a new colony - I can see the population icon next to my colony ship in the ship list, but when I drop the colony the people disappear
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May 11th, 2004, 08:13 PM
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Lieutenant Colonel
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Re: Colony Glitch in Highliner Mod
That doesn't make any sense. I double-checked the automatic colony population value in the Settings file - it's '0' like it's supposed to be (a negative number would probably have errored out in any event). What planet type is your race?
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May 12th, 2004, 05:38 PM
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General
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Re: Colony Glitch in Highliner Mod
Ice, no atmosphere.
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May 13th, 2004, 02:16 AM
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Lieutenant Colonel
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Re: Colony Glitch in Highliner Mod
Well, it still doesn't make sense to me. The files seem to check out. Does anyone else out there with a little more modding experience have any ideas?
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May 13th, 2004, 02:18 AM
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National Security Advisor
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Re: Colony Glitch in Highliner Mod
Ed, can you give a little more information? I feel like maybe some of the conversation occured in a PM and maybe there's a bit of info there that could help us figure it out.
Is this the game on PBW? Or a solo game you've been playing?
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May 13th, 2004, 02:25 AM
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Shrapnel Fanatic
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Re: Colony Glitch in Highliner Mod
What about the planetsize?
You do have a nonzero domed maxpop, right?
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May 13th, 2004, 02:35 AM
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National Security Advisor
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Re: Colony Glitch in Highliner Mod
Quote:
Originally posted by Suicide Junkie:
What about the planetsize?
You do have a nonzero domed maxpop, right?
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That was my first thought, but I don't see any differences in the planetsize file. Certainly no 0 pop planets sizes.
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