.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old April 18th, 2004, 01:55 AM

Yimboli Yimboli is offline
Sergeant
 
Join Date: Apr 2004
Posts: 202
Thanks: 0
Thanked 0 Times in 0 Posts
Yimboli is on a distinguished road
Default Null-space weapons vs. temporal weapon

I was wondering if the null-space cannon's damage is any different than the temporal weapon that skips shields and armor. THe damage type is listed as the same: "Skips shields and armor" - but the null-space cannon does more damage and goes like twice as far, so I figure that there simply must be some difference, otherwise there would be no point to the temporal weapon!

Thanks!
-Timbo
Reply With Quote
  #2  
Old April 18th, 2004, 02:01 AM
Baal's Avatar

Baal Baal is offline
Sergeant
 
Join Date: Feb 2001
Location: Utah
Posts: 221
Thanks: 0
Thanked 0 Times in 0 Posts
Baal is on a distinguished road
Default Re: Null-space weapons vs. temporal weapon

They are essentially the same weapon but I'm pretty sure the temporal weapon costs less to research making it easier to get at than nullspace weapons. But yes there is not point really.
Reply With Quote
  #3  
Old April 18th, 2004, 03:46 AM
Master Belisarius's Avatar

Master Belisarius Master Belisarius is offline
Colonel
 
Join Date: Jul 2000
Location: Montevideo Uruguay
Posts: 1,598
Thanks: 0
Thanked 0 Times in 0 Posts
Master Belisarius is on a distinguished road
Default Re: Null-space weapons vs. temporal weapon

Quote:
Originally posted by Yimboli:
I was wondering if the null-space cannon's damage is any different than the temporal weapon that skips shields and armor. THe damage type is listed as the same: "Skips shields and armor" - but the null-space cannon does more damage and goes like twice as far, so I figure that there simply must be some difference, otherwise there would be no point to the temporal weapon!

Thanks!
-Timbo
The Temporal Shifter III can do 50 of damage and the range is 4. Cost 500 Minerals and 200 Radioactives.
The Null - Space Projector III can do 60 of damage and the range is 5. Cost 1000 Minerals and 1000 Radioactives.

The point with the Temporal Weapons are the other weapons... not the Temporal Shifter that's a near to useless weapon (like the Null Space Projector!!!).
Reply With Quote
  #4  
Old April 18th, 2004, 04:18 AM

Yimboli Yimboli is offline
Sergeant
 
Join Date: Apr 2004
Posts: 202
Thanks: 0
Thanked 0 Times in 0 Posts
Yimboli is on a distinguished road
Default Re: Null-space weapons vs. temporal weapon

Then I have another question for you - do you play temporal technology often? The only reason I ever play it is for the space yards. The only temporal weapon I ever use is the shield accelerator cuz it outranges the standard shield depleter.
Reply With Quote
  #5  
Old April 18th, 2004, 04:46 AM

bearclaw bearclaw is offline
Captain
 
Join Date: Oct 2001
Location: Prince George BC, Canada
Posts: 840
Thanks: 0
Thanked 0 Times in 0 Posts
bearclaw is on a distinguished road
Default Re: Null-space weapons vs. temporal weapon

I play Temporal most times. And for me, the Shipyards are the biggest draw, but the Tachyon Cannon is my second choice. With almost as much damage as a Wave-Motion Gun and a reload rate of 2, it becomes very effective anti-ship weapon. I primarily use it on Weapon Platforms. Most ships have to get into, and stay in range of these to do a planetary attack. Unless the attacker has enourmous numbers on me, this is quite effective.

As for the Temporal Shifter, I only really use that against Organics.
__________________
Nick (bearclaw)
You don't know the Power of the Dark Side. I must obey my Master.
Potestatem obscuri lateris nescitis
A+ Se+++ GdY $++ Fr- C+ Csp Sf* AuO M++ MpTFdAM St RTNH Pw++ Fq++ Nd++ Rp++ G++ Mm++ Bb++ L+ Tcp-
Reply With Quote
  #6  
Old April 18th, 2004, 05:30 AM

Yimboli Yimboli is offline
Sergeant
 
Join Date: Apr 2004
Posts: 202
Thanks: 0
Thanked 0 Times in 0 Posts
Yimboli is on a distinguished road
Default Re: Null-space weapons vs. temporal weapon

is this referring to solitary or PBW? or both?

the reason i ask is cuz i've never seen the AI mount a decent planet assault, so if you have, i wanna know about it!
Reply With Quote
  #7  
Old April 18th, 2004, 11:38 AM

Raging Deadstar Raging Deadstar is offline
Brigadier General
 
Join Date: Aug 2002
Location: Carlisle, UK
Posts: 1,826
Thanks: 0
Thanked 0 Times in 0 Posts
Raging Deadstar is on a distinguished road
Default Re: Null-space weapons vs. temporal weapon

Late Game TDM Modpack, High Difficulty, Max Bonuses.... It Hurts

I always play Temporal with my main race. And Yes The Spaceyards, Tachyon Cannons and Shiled Accelerators are pretty cool.

Although that weapon (Time Distotion Burst, you know the one that does 4x damage to shields) is extremely useful on fighters and troops
Reply With Quote
  #8  
Old April 18th, 2004, 11:38 AM

Raging Deadstar Raging Deadstar is offline
Brigadier General
 
Join Date: Aug 2002
Location: Carlisle, UK
Posts: 1,826
Thanks: 0
Thanked 0 Times in 0 Posts
Raging Deadstar is on a distinguished road
Default Re: Null-space weapons vs. temporal weapon

Edit: Double Post, I havn't done that in a LONG Time...

Although, Temporal becomes really nasty if you add Hardy Industrialists to your Racial Traits, Combine it with another Racial Trait and things get obscene...

"Fear my Crystalline armoured Temporal armed Baseships with Huge Reductions to Maitenance!!!"

[ April 18, 2004, 10:41: Message edited by: Raging Deadstar ]
Reply With Quote
  #9  
Old April 18th, 2004, 03:24 PM
Master Belisarius's Avatar

Master Belisarius Master Belisarius is offline
Colonel
 
Join Date: Jul 2000
Location: Montevideo Uruguay
Posts: 1,598
Thanks: 0
Thanked 0 Times in 0 Posts
Master Belisarius is on a distinguished road
Default Re: Null-space weapons vs. temporal weapon

Quote:
Originally posted by Yimboli:
Then I have another question for you - do you play temporal technology often? The only reason I ever play it is for the space yards. The only temporal weapon I ever use is the shield accelerator cuz it outranges the standard shield depleter.
In multiplayer games, think is not so easy try to play using special traits... because you must survive until you could take advantage of it (IMHO).
About the Temporal Tech itself, think not only the space yards are usefull, because the other 2 facilities are very good (the combat bonus are great defensive facilities, and the happiness bonus are the best in the game). Also, think excluding the Temporal Shifter, the others weapons are very good (although expensive to research).
Finally, about AI attacking planets, well, for sure the SEIV AI never will play like an human player. But as Raging Deadstar said, using TDM, High Difficulty and Max Bonuses, sometimes you can get a decent challenge.
Reply With Quote
  #10  
Old April 18th, 2004, 04:08 PM

Raging Deadstar Raging Deadstar is offline
Brigadier General
 
Join Date: Aug 2002
Location: Carlisle, UK
Posts: 1,826
Thanks: 0
Thanked 0 Times in 0 Posts
Raging Deadstar is on a distinguished road
Default Re: Null-space weapons vs. temporal weapon

Especially against your AI MB!!!

Those Tesselate are tougher than the Aquilaeians!
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:46 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.