|
|
|
|
|
April 16th, 2004, 11:39 AM
|
|
Brigadier General
|
|
Join Date: Jun 2002
Location: Kleigat Pampercity
Posts: 1,804
Thanks: 5
Thanked 2 Times in 2 Posts
|
|
Supplies.
I have build a base on top of a warp point, will that base get unlimited supplies? Or do I need to install a quantum generator?
I've never tried this strategy, so it's kinda new for me.
This AI I'm combatting is forcing to dig myself in. To mount a good offence, you need a good defense.
__________________
I can only please one person per day, and today is not your day. And tomorrow isn't looking too good either.
Gabriella in Blood 2
Men may control the free world, but women control the boobs.
Brent in Plaver vs. Player
|
April 16th, 2004, 11:47 AM
|
|
General
|
|
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
|
|
Re: Supplies.
Bases have unlimited supplies, provided they are indeed bases according to the game. (The P&N PBW mod transforms these bases into immobile ships, which do not have unlimited supplies)
|
April 16th, 2004, 11:52 AM
|
|
Brigadier General
|
|
Join Date: Jun 2002
Location: Kleigat Pampercity
Posts: 1,804
Thanks: 5
Thanked 2 Times in 2 Posts
|
|
Re: Supplies.
Alrighty then! Thanks!
__________________
I can only please one person per day, and today is not your day. And tomorrow isn't looking too good either.
Gabriella in Blood 2
Men may control the free world, but women control the boobs.
Brent in Plaver vs. Player
|
April 16th, 2004, 11:59 AM
|
Brigadier General
|
|
Join Date: Aug 2002
Location: Carlisle, UK
Posts: 1,826
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Supplies.
Quote:
Originally posted by Timstone:
To mount a good offence, you need a good defense.
|
Or a fleet of Mothballed Star Destroyers
|
April 16th, 2004, 12:28 PM
|
|
Brigadier General
|
|
Join Date: Jun 2002
Location: Kleigat Pampercity
Posts: 1,804
Thanks: 5
Thanked 2 Times in 2 Posts
|
|
Re: Supplies.
Hahaha... Hmm... might net be such a bad idea. Although the rate at wich the techs are discovered would make them uttlerly outdated and useless. Ah well, I have dug myself in. Now to construct my fleet. You're gonna die, filthy AI!!!!
__________________
I can only please one person per day, and today is not your day. And tomorrow isn't looking too good either.
Gabriella in Blood 2
Men may control the free world, but women control the boobs.
Brent in Plaver vs. Player
|
April 16th, 2004, 02:39 PM
|
|
General
|
|
Join Date: Mar 2002
Location: Indiana
Posts: 3,229
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Supplies.
You can build the base there but you cannot fleet your ships with a base. This was patched out a couple patches ago I believe so you can no longer fleet with a base and gain more supplies. You have to either a) build a ship with the QG or b) resupply ships on a planet.
__________________
Ragnarok - Hevordian Story Thread
-------------------
I think...therefore I am confused.
They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
|
April 16th, 2004, 04:09 PM
|
|
National Security Advisor
|
|
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
|
|
Re: Supplies.
There is an option in settings.txt to allow bases to be fleeted with ships (thus resupplying the fleet) but is set to false in the default file.
|
April 17th, 2004, 02:08 AM
|
|
Lieutenant General
|
|
Join Date: Nov 2002
Posts: 2,903
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: Supplies.
How do supplies for fighters work now? If your fighters are getting low on supplies, can you refuel them by landing them onto carriers or a planet and then relaunching them? If so, does it deplete the supplies of the carrier?
Also, what happens when you fleet your fighters with your ships? I seem to recall that the supplies of ships and fighters are not shared when they are fleeted together.
|
April 17th, 2004, 03:29 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Supplies.
Fighters in cargo have no supply value. When you pick them up, then relaunch them, they will be filled with supplies and not take any from the carrier or anywhere else.
Fighters and ships can not share supplies. I think that the bug where fighters placed into a fleet would cause all ships in that fleet to drop to 0 supplies was fixed in 1.91.
[ April 17, 2004, 02:30: Message edited by: Imperator Fyron ]
|
April 17th, 2004, 05:53 AM
|
|
Lieutenant General
|
|
Join Date: Nov 2002
Posts: 2,903
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: Supplies.
Thanks, Fyron.
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|