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April 2nd, 2004, 08:47 AM
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First Lieutenant
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intelligence and stealth
One thing I've always been unable to figure out : when you complete an intel project and when it fails (I suppose that occurs when the ennemy has more points available in counter intelligence projects than the points spent in the attacks he has to face during the turn ) does the ennemy always known that an attack has occured, and who launched it (whatever the intel project type). Same question if the project succeed (communication taps, sabotage...) ?
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April 2nd, 2004, 03:14 PM
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Corporal
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Re: intelligence and stealth
I think it have to do with the level of counter-intelligence proyect being used. My guess is that a level 3 gives you more info than a level 1 or 2.
[ April 02, 2004, 14:39: Message edited by: Yef ]
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April 2nd, 2004, 04:35 PM
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Brigadier General
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Re: intelligence and stealth
Look at intelprojects.txt (may be spelled differently). This file tells you who gets Messages and what the Messages contain. CI level is irrelevant.
Slick.
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Slick.
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April 2nd, 2004, 11:35 PM
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First Lieutenant
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Re: intelligence and stealth
Quote:
Originally posted by Slick:
Look at intelprojects.txt (may be spelled differently). This file tells you who gets Messages and what the Messages contain. CI level is irrelevant.
Slick.
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Irrelevant regarding Messages
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April 3rd, 2004, 12:06 AM
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Brigadier General
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Re: intelligence and stealth
and Messages is what this thread is about.
Slick.
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April 3rd, 2004, 02:04 AM
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Brigadier General
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Re: intelligence and stealth
That brings up an interesting idea. You could mod different levels of the same intel projects. The lower levels would reveal the actual empire behind the attack, mid level would not reveal the attacker, and maybe higher levels would be blamed on someone else (like Comm Mimic).
Slick.
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Slick.
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April 3rd, 2004, 02:24 AM
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Shrapnel Fanatic
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Re: intelligence and stealth
'It's all Ur fault!'
'It's not my fault!'
'Of course it's not your fault, it's Ur fault!'
'Make up your mind!'
'My mind is made up, it's Ur fault!'
'It's not my fault!'
Sadely, it took five hours before it was finally communicated that it was EMPIRE Ur's fault.
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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April 3rd, 2004, 02:58 AM
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Colonel
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Re: intelligence and stealth
Quote:
Originally posted by trooper:
One thing I've always been unable to figure out : when you complete an intel project and when it fails (I suppose that occurs when the ennemy has more points available in counter intelligence projects than the points spent in the attacks he has to face during the turn ) does the ennemy always known that an attack has occured, and who launched it (whatever the intel project type). Same question if the project succeed (communication taps, sabotage...) ?
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It seems to depend on how much intelligence is generated by the victim.
Early on, with few points, I just get a message that intel was blocked or that someone has done something.
Later, with more facilities built, it says who was suspected.
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