.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old March 18th, 2004, 11:02 PM
Ragnarok-X's Avatar

Ragnarok-X Ragnarok-X is offline
Major General
 
Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
Thanks: 33
Thanked 18 Times in 12 Posts
Ragnarok-X is an unknown quantity at this point
Default basic modding question

okay, here is the deal. I just did some minor component modding, i guess what i want to do is not doable.

I created a hullsize which needs a bridge, 3 life support, 3 crew quarters.

Then i created a component which gives ship bridge ability, life support ability and crew quarter ability.
Now i want to make it that this component counts as THREE life support and THREE crew quarters. I thought this can be modded with the Value 1 and Value 2 numbers, but it dont seem to work.
Any workaround for this ?

In addition, is it possible to create a ship that actually needs TWO or more bridge components ?

Thanks everyone.


P.S. For modding purposes i need a cheat. I think there is a way how one can take control of an AI empire for just a turn (so i can see if they are doing right)
Is this possible ?
thanks !
Reply With Quote
  #2  
Old March 18th, 2004, 11:45 PM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: basic modding question

Look at the master computer component for ideas.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
  #3  
Old March 19th, 2004, 12:21 AM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: basic modding question

Master Computer is actually slightly different. It doesn't really satisfy the requirement for those comps, it removes teh need for them.It's a subtle difference, but it can be significant depending on what he's exactly going for.

Have you tried making the component have 7 abilities, 3 separate lines for CQ, and 3 for LS and one for bridge?

No, it's not possible to make a ship require two bridges. In fact it's not possoble to put more then one bridge on a ship. You could fudge something equivalent by makeing a small "secondary bridge" comp that has cargo storage. You can require a ship have a certain percentage of cargo. The player could get around it by putting a regular cargo comp on the ship, but as long as the secondary bridge is smaller then teh regular cargo comp it would be ineffiecnt to do so.

Not sure if there is some other less clunky way to do it.
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #4  
Old March 19th, 2004, 12:31 AM

hicksz hicksz is offline
Private
 
Join Date: Feb 2004
Posts: 43
Thanks: 0
Thanked 0 Times in 0 Posts
hicksz is on a distinguished road
Default Re: basic modding question

geoschmo already talked about some of this but I'll still post what I wrote.

I'm not sure about your component ability involving multiple Vehicle Control abilities. I have to give that a try later when I get the chance because I'm at work. Hopefully someone can help you right away with this issue.
I notice when you design a ship in your design window, it won't allow you to add another bridge. But you can add extra master computer components. Sometimes in star trek, some ships have a battle bridge, so I created a component for that but it based off the Auxiliary Control component not the bridge component. So I'm not sure if it is possible to create a ship with two or more bridge components. You might be out of luck or create a bridge but base it off the Auxiliary Control component like I did.

Quote:
Originally posted by Ragnarok-X:
P.S. For modding purposes i need a cheat. I think there is a way how one can take control of an AI empire for just a turn (so i can see if they are doing right)
Is this possible ?
thanks !
To take control of the AI, when you are in a game, go to the main menu and their should be a tab for players (going off memory) and you should see a list of all the races that are playing for the game. Uncheck the AI race you want to control and hit the end turn button. You can see what they did up to that point. If you want to give the race back to the AI, go back to the players tab and recheck the box for the AI race.

Hope that helps.

[ March 18, 2004, 22:34: Message edited by: hicksz ]
Reply With Quote
  #5  
Old March 19th, 2004, 07:35 AM
Ragnarok-X's Avatar

Ragnarok-X Ragnarok-X is offline
Major General
 
Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
Thanks: 33
Thanked 18 Times in 12 Posts
Ragnarok-X is an unknown quantity at this point
Default Re: basic modding question

thanks for the help everyone.

If you have further ideas about the multiple vehicle control abilitys thingy, please post them !
Reply With Quote
  #6  
Old March 19th, 2004, 09:01 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: basic modding question

One component can only count as one LS and/or one CQ (it can be both, as well as a bridge!). Giving it extra abilities does NOT allow it to fulfill extra requirements of the hull.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:01 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.