.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old March 8th, 2004, 06:37 AM
Q's Avatar

Q Q is offline
Colonel
 
Join Date: Jan 2001
Posts: 1,661
Thanks: 0
Thanked 0 Times in 0 Posts
Q is on a distinguished road
Default Does "Change Bad Intelligence Chance - System" now really work with the new patch?

I installed the new patch and used my old savevegame I had to test the "Change Bad Intelligence Chance - System" ability: In a system with a facility that should reduce the chance by 90% I had an attack with three intel projects (cargo maintenance). All three projects succeded as it was before the new patch.
Did anybody test this abilty and what were the results??
Reply With Quote
  #2  
Old March 8th, 2004, 06:58 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Does "Change Bad Intelligence Chance - System" now really work with the new patch?

I asked Aaron questions via email related to this Last week. Hopefully on Monday he will answer my latest email... I will post his response once he does.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #3  
Old March 8th, 2004, 07:06 AM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: Does "Change Bad Intelligence Chance - System" now really work with the new patch?

I wonder if this ability just reduces the chance for intel to select that specific system when "Any" is selected as the target..
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
  #4  
Old March 8th, 2004, 07:11 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Does "Change Bad Intelligence Chance - System" now really work with the new patch?

Well... I got this response:

Quote:
Bad Event Chance decreases that chance that system will be picked for a
bad event. Basically, if the system is chosen, and the ability is present,
then a re-roll occurs. If the system is picked again a second time, it
actually gets hit with the event.

Bad Intel Chance decreases the chance of bad a bad intelligence event in
that system. If another player chooses and intelligence project which
randomly picks a system, then this will cause it to re-roll if the system
in question has this ability.
To which I replied:

Quote:
So if you build the Fate Shrine in every system, it is useless? For
Intelligence projects, anyways. It does not actually have a chance for the
event/intel project to fail, but just shifts the target elsewhere? This
seems to be fairly useless to me for Intel Projects. Events might be
transferable to a different empire, so that could be useful. But Intel
Projects will still target the same empire.
And he replied:

Quote:
If there are no valid targets, then the project just fails.
I am a tad confused as to what it is supposed to do, awaiting another response.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #5  
Old March 8th, 2004, 04:27 PM
Q's Avatar

Q Q is offline
Colonel
 
Join Date: Jan 2001
Posts: 1,661
Thanks: 0
Thanked 0 Times in 0 Posts
Q is on a distinguished road
Default Re: Does "Change Bad Intelligence Chance - System" now really work with the new patch?

Thank you for this information Fyron. I explains what I have seen (because the intel projects were targeted to this system). However as you stated this mechanism of action reduces the usefulness of this ability greatly. I supposed that if you have a facility with this ability in the system it will simply cancel the effect of any intel project in this system in x% of the cases (x being the amount of the reduction). If the intel project is just redirected to an other system and if targeted projects are not inhibited, then I doubt that it will be very useful.
Reply With Quote
  #6  
Old March 8th, 2004, 10:35 PM
Krsqk's Avatar

Krsqk Krsqk is offline
Lieutenant Colonel
 
Join Date: Jul 2001
Location: Orlando, FL
Posts: 1,259
Thanks: 0
Thanked 0 Times in 0 Posts
Krsqk is on a distinguished road
Default Re: Does "Change Bad Intelligence Chance - System" now really work with the new patch?

It looks like a "saving throw." If it's selected, the facility causes a second roll. If your system fails the roll, the event occurs. If the system passes the roll, it sounds like the event fails and doesn't keep looking for a system. I await (your posting of) Aaron's clarification, however.
__________________
The Unpronounceable Krsqk

"Well, sir, at the moment my left processor doesn't know what my right is doing." - Freefall
Reply With Quote
  #7  
Old March 9th, 2004, 01:11 AM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Does "Change Bad Intelligence Chance - System" now really work with the new patch?

If it just diverts it, then you just need a colony in a system to let them beat up. Name it "Bite Me" or something. It could just be a Tiny moon with nothing worth killing on it.

PvK
Reply With Quote
  #8  
Old March 13th, 2004, 10:12 AM

Mirona Thetin Mirona Thetin is offline
Private
 
Join Date: Jan 2001
Location: germany
Posts: 10
Thanks: 0
Thanked 0 Times in 0 Posts
Mirona Thetin is on a distinguished road
Default Re: Does "Change Bad Intelligence Chance - System" now really work with the new patch?

Quote:
Originally posted by Q:
I installed the new patch and used my old savevegame I had to test the "Change Bad Intelligence Chance - System" ability: In a system with a facility that should reduce the chance by 90% I had an attack with three intel projects (cargo maintenance). All three projects succeded as it was before the new patch.
Did anybody test this abilty and what were the results??
I had in mind in a PBW game to take out the nasty
missile WPs with Cargo maintenance Intel project prior invasion. I had set up a testbed for this purpose to determine how many projects i need to take out a certain amount of WPs. The attacked planet had 8 WPs and 12 sats in cargo the message in both empires says that units are destroyed, but unfortunately looking into cargo the WPs and Sats are still there. Of course i tried it several times with single and multiple Intel attacks the same turn, no result at all.
Am i too stupid to do the testbed properly or is this a bug?
Reply With Quote
  #9  
Old March 13th, 2004, 10:18 AM
Alneyan's Avatar

Alneyan Alneyan is offline
General
 
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
Alneyan is on a distinguished road
Default Re: Does "Change Bad Intelligence Chance - System" now really work with the new patch?

I tried the same thing, and it didn't work either. I am not sure why though. Does it mean this project is broken, or it is too weak to destroy a weapon platform with a single project? As the "Effect Amount" is 1, I would believe the project cannot work properly as for now, but I may be wrong.
Reply With Quote
  #10  
Old March 13th, 2004, 04:06 PM

Mirona Thetin Mirona Thetin is offline
Private
 
Join Date: Jan 2001
Location: germany
Posts: 10
Thanks: 0
Thanked 0 Times in 0 Posts
Mirona Thetin is on a distinguished road
Default Re: Does "Change Bad Intelligence Chance - System" now really work with the new patch?

Quote:
Originally posted by Alneyan:
I tried the same thing, and it didn't work either. I am not sure why though. Does it mean this project is broken, or it is too weak to destroy a weapon platform with a single project? As the "Effect Amount" is 1, I would believe the project cannot work properly as for now, but I may be wrong.
Well, cargo bomb has also Effect amount 1 and is working properly, 8 WPs and 12 sats are killed with one Intel project.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:32 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.