Re: Uniqe techs ?
I've created a diversity mod that increases the total number of unique techs to 35. I've also increased the shields from the Massive Shield generator too to make it more worth while. Most of the techs I've added though are forms of racial techs. Imagine a crystalline race with organic armour...
My added types are stronger than the level 1 of each racial tech but weaker than their higher levels, so as to still keep the racial traits their specific advantages.
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Nick (bearclaw)
You don't know the Power of the Dark Side. I must obey my Master.
Potestatem obscuri lateris nescitis
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