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  #1  
Old February 13th, 2004, 11:20 AM

se5a se5a is offline
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Default se4 modder - found bug.

the value at range and alpha strike at range is being calculated from the damage resistance not the size...


its a verry cool program btw.
just wondering, how many modders out there use it and how many just use wordpad?

edit: oh yea, I guess I better mention that I am useing se4 modder ver 1.75
I presume its the latest I cant find any other Versions.

[ February 13, 2004, 10:45: Message edited by: se5a ]
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  #2  
Old February 13th, 2004, 06:08 PM
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Default Re: se4 modder - found bug.

I find it a lot faster to mod by using an advanced text editor, such as EditPlus2. Others use programs such as MetaPad, which is roughly the same thing.
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Old February 13th, 2004, 06:45 PM
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Default Re: se4 modder - found bug.

I found that SE4 Modder is much more useful for tester rather than for modder. A lot of bugs become manifest when looking into the configs with SE4 Modder. Of course it is not perfection, for example it really hates tabs (modders, please use your space button instead!), but it is great anyway.

Btw, UltraEdit rules! Right now I'm doing syntax highlighting and autocompletion files for it - greatly improves readability.
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Old February 13th, 2004, 07:01 PM
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Default Re: se4 modder - found bug.

EditPlus2 has those, and I think MetaPad does to. As I said, they are all the same.
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  #5  
Old February 13th, 2004, 07:14 PM

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Default Re: se4 modder - found bug.

perhaps 1.76 should have a notepad added
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Old February 13th, 2004, 09:27 PM

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Default Re: se4 modder - found bug.

You know a notepad is a great idea.
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Old February 13th, 2004, 09:53 PM

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Default Re: se4 modder - found bug.

Quote:
Originally posted by tesco samoa:
perhaps 1.76 should have a notepad added
there already is, well kind of anyway.
you just go to the source files tab
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Old February 14th, 2004, 04:45 PM

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Default Re: se4 modder - found bug.

i think one great improvement would be for you to be able to insert items where you want in the text files..

example. You have created 3 more levels of armor.

instead of putting them at the end it prompts you if you would like to insert it after the current armor in the text file ( could be an option you turn off or on )

THis wouldhelp with keeping the text files clean.


And I would love to see the ability for the modder to show a family ( seperate window ) so you could see all the components or facilites in that family at once.

Then allow you to edit it on the family tree.

And another cool idea i have is the create family

where you create the first item and then it asks you what you wish to see for the cost factors for each level afterwards ( ie cost in minerals , size , damage resistance , and then values and weapon stuff )

then the family window pops up with the results and then you can commit that family or edit it and save the changes or cancel it.


P.S.

I use the modder all the time. It is fantastic.

But to use it you do need the ability to keep track of families pictures used etc...

Perhaps another release with some reports on what is currently being used in the mod
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  #9  
Old February 14th, 2004, 06:57 PM
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Default Re: se4 modder - found bug.

Quote:
Originally posted by tesco samoa:
i think one great improvement would be for you to be able to insert items where you want in the text files..

example. You have created 3 more levels of armor.

instead of putting them at the end it prompts you if you would like to insert it after the current armor in the text file ( could be an option you turn off or on )
I don't understand, does it not do this already?


Quote:
Originally posted by tesco samoa:

And I would love to see the ability for the modder to show a family ( seperate window ) so you could see all the components or facilites in that family at once.

Then allow you to edit it on the family tree.
yea this would be nice. Not quite what you want but have you tried the print command from the file menu? It won't actually Print when you select it but will open up a list of components or facilities organized by family in your text editor. (thus allowing you to print it from there if you want)


Quote:
Originally posted by tesco samoa:

And another cool idea i have is the create family

where you create the first item and then it asks you what you wish to see for the cost factors for each level afterwards ( ie cost in minerals , size , damage resistance , and then values and weapon stuff )

then the family window pops up with the results and then you can commit that family or edit it and save the changes or cancel it.
Uh isn't this already in there? Other that the Last bit. Clicking OK in the Create Family window commits the changes. They would then have to be edited in the usually way
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  #10  
Old February 15th, 2004, 02:48 AM
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Default Re: se4 modder - found bug.

Quote:
Originally posted by se5a:
quote:
Originally posted by tesco samoa:
perhaps 1.76 should have a notepad added
there already is, well kind of anyway.
you just go to the source files tab

or EditPlus2 . That option opens up the source files in your default text editor.

Yea the modder does hate TABS (at least it used to). Although I thought I had mostly fixed that in the latest Version. Hmmm else maybe I fixed it and nver uploaded it...

I've used the program as a tester for other mods too. It works great if you go through the Reasearch items to see what they Lead To. Any typos in the data files or wrong research requirements will be easy to spot.

Thanks for the bug reports.
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