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January 16th, 2004, 05:03 AM
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Sergeant
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Battlestar Galactica Mod V0.0.1
I have always thought there should be a Battlestar Galactica mod for Space Empires IV Gold and so I thought I would try to make one, with different scenarios that players can chose. Examples of possible scenarios for the mod are the 1000 year war as either the Colonials or the Cylons, the flight of the Battlestar Galactica from the Cylons or the survival of the Battlestar Pegasus. Obviously, this mod will concentrate on Carriers but other types of warships will be featured as well. Any suggestions or comments welcome.
[ February 27, 2004, 21:05: Message edited by: TNZ ]
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January 16th, 2004, 05:18 AM
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Corporal
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Re: Battlestar Galactica Mod V0.0.1
You might want to take a gander at my Battlestar Galactica mod for Starfury. There's plenty of material in there you should be able to use. Let me know if you want to collaborate
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In theory, there's no difference between theory and practice, but in practice, there is.
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January 16th, 2004, 06:03 AM
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Corporal
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Re: Battlestar Galactica Mod V0.0.1
Awesome idea!!-- Do you plan on making new shipsets or using the ones already around?
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January 16th, 2004, 06:27 AM
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National Security Advisor
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Re: Battlestar Galactica Mod V0.0.1
I saw a trailer for the new mini-series (on the Space Channel here) and it looks like there will be lots of reference material for you guys to use.
I'm just hoping that there is a lot of poorly-communicating robots. They're my favourite!
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January 16th, 2004, 04:43 PM
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Colonel
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Re: Battlestar Galactica Mod V0.0.1
The only problem about making a BSG mod is that there is a lack of material. Depending on which series you're basing this on, the only thing we've seen is a Battlestar and a bunch of fighters and shuttles. And a whole variety of freighters and starliners. And there weren't too many starfaring races that the original crew ran into. So unless you're going to do a two race mod, with a bunch of neutrals, I don't see how you can do a dedicated BSG mod. Don't get me wrong; I'm all for a BSG mod. I'll play with whatever you come up with. I'm just putting in my 2 cents in.
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January 17th, 2004, 12:40 AM
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Corporal
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Re: Battlestar Galactica Mod V0.0.1
Well, for Galactica-like fan designs, check out Steve Wilson's fantastic CGI gallery here-- that should give you some ideas about what Colonial cruisers, destroyers, etc. might look like. There may be models of his stuff available at battlestargalactica.com or battlestarpegasus.com (although I think their mesh section is down), so you might be able to render some top-down views if you have the appropriate modeler.
Also, Rollo mentioned back on the Starfury forum that the Colonials and the Cylon are part of the TDM-Modpack, so there's some of your work done right there.
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In theory, there's no difference between theory and practice, but in practice, there is.
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January 17th, 2004, 12:53 AM
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National Security Advisor
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Re: Battlestar Galactica Mod V0.0.1
It'd could be mainly a two-player, or team mod, and/or player versus all AI's. Of course, you could also simply use any SE4 shipset, with the BG technologies.
But ya, there aren't many ship classes in the series. Almost all of the special effects were made for the pilot, and then re-used ad nauseam in all the later episodes, which only had the budget to do things like make a tinfoil cowboy hat to put on a Cylon while they borrowed the Bonanza set for the old west episode . A couple of warship classes were added on the fan-site that tries to consider the physics of BG (link on thread for SF BG mod). That site would be a good resource for a starting point to see what there is and what some numbers might be.
Remember, Colonial pilot heroes get a +500 defense bonus, and 1000 structure points, but their Vipers include a hit-first component that lets them get stranded and in need of rescue. And, Vipers gotta have a "turbo boost" component. The "Boxy's Daggit" unit increases Happiness...
There are already a Colonial and maybe a Cylon shipset somewhere. I remember annihilating a player who was using the Colonial set once.
PvK
[ January 16, 2004, 22:54: Message edited by: PvK ]
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January 17th, 2004, 04:55 AM
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Sergeant
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Re: Battlestar Galactica Mod V0.0.1
Thanks Drake113. It was your Starfury mod that gave me the idea. Is it possible resize your portraits or landscapes images to 128x128 or 426x341? This way I could use your images for events or finale images. My attempts to resize failed miserably.
New shipsets would be great, but making shipsets is not a talent I have. I am at the moment using the Colonial and Cylon shipsets from the TDM-Modpack. If anyone is interested in making new shipsets for the Colonials and Cylons, I would be really pleased.
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January 17th, 2004, 06:25 PM
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Corporal
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Re: Battlestar Galactica Mod V0.0.1
I can probably do you one better and make my source material available, if you're interested. Most, if not all, of it is of much higher resolution than the stuff in the mod. It'll be a pretty huge zip file, though. Otherwise, let me know what images you want resized and to what sizes, and I'll do what I can to help you out.
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In theory, there's no difference between theory and practice, but in practice, there is.
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January 21st, 2004, 04:39 AM
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Corporal
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Re: Battlestar Galactica Mod V0.0.1
FYI. For those of you interested in Battlestar Galactica, they are beginning to shoot the new series here in Vancouver in March.. should see it on TV next fall.
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