New ancient unique techs
I am interested in adjusting the current unique techs and adding some more. I have a few ideas bumping around, but I want to be sure I don't make anything too unbalancing.
I've looked at some of the techs in Adamant mod, but I'd rather not have extra research after you get them. I was thinking of putting some of the stellar manipulation techs in as unique to let empires get them early. Any words of warning? What should I be careful with? I'm mostly concerned with how the AI will react, because that's my usual opponent.
|