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  #1  
Old October 6th, 2003, 06:56 AM
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Default Happiness question

If my empire gets unhappy (for whatever reason) and I have some colony ships flying around, do the population on board of the colony ships get unhappy too (rioting)? Should I wait for some time (for my population to become happier) before colonizing planets? Thanks.
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  #2  
Old October 6th, 2003, 08:18 AM
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Default Re: Happiness question

I am not 100% sure, but I think the population in teh cargio of the ship is unaffected by mood. They will get whatever mood on the planet they are drop to, and in case of new colony the value set in I think setting.txt file. (jubilant?).
In the contrary, colonize as much as possible
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Old October 7th, 2003, 02:18 AM
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Default Re: Happiness question

No matter what your happiness is throughout the empire, any freshly created colony will start off happy. This is the default setting. If things are bad enough, the happiness can drop on the turn of creation and it will look like it started at another level. Conversely, it can spring to jubilant!
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Old October 7th, 2003, 07:49 AM
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Default Re: Happiness question

the situation is bad enough that whenever I colonize a planet it riots from the first turn so I think I'd better wait till the overall happiness of my population increases...

Edit: will loading of the entire population of a rioting planet to a transporter and dropping them back on the planet the next turn get my people to become happy?

[ October 07, 2003, 10:23: Message edited by: Pablo ]
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Old October 7th, 2003, 02:47 PM

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Default Re: Happiness question

Just two ships over the planets will add 20 to make them happier every turn if you are a peaceful race. If you are playing Bloodthirsty then you will have to have a lot of wars for them to be happy what is the other one xenophobic so if you have any treaties your people will be unhappy?
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Old October 7th, 2003, 04:25 PM
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Default Re: Happiness question

The cheapest method is probably to drop police troops on your rioting planets.
Take small, stripped-down troops, and load 100-200 on a transport.

Then if some planet is about to riot, send in the shock troops and lock 'em down. With that many troops, they'll be in an enforced state of jubilancy by the next turn.

Then you can pick 'em up and move on. I reccommend having 20 police troops per planet, just for that extra buffer against rioters.
It only takes a turn or two to build them locally, and makes a great insurance policy. Even if things go really badly, and your planet doess riot, the troops will pull them back out on their own. No need to dispatch ships to all your rioting backwater colonies.
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Old October 7th, 2003, 05:28 PM
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Default Re: Happiness question

yep I'm bloodthirsty and had a few partnership etc treaties recently AND I do not have the troop tech researched pretty tough situation. Do HWs also riot easy as all other planets or there is some sort of happines bonus to HWs?
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Old October 7th, 2003, 05:34 PM

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Default Re: Happiness question

Homeworlds never riot.

Or is it just the #1 Homeworld that never riots....

I'm pretty sure Homeworlds you take from someone else will riot.

Oh yeah, and try not to lose your #1 Homeworld. This will raise anger levels everywhere. Twenty points, I think. That's 100 Troops worth!

[ October 07, 2003, 16:36: Message edited by: Loser ]
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  #9  
Old October 7th, 2003, 07:08 PM

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Default Re: Happiness question

Quote:
Originally posted by Pablo:
yep I'm bloodthirsty and had a few partnership etc treaties recently AND I do not have the troop tech researched pretty tough situation. Do HWs also riot easy as all other planets or there is some sort of happines bonus to HWs?
See reference on what you may need to consider if Bloodthirsty:
- Equals Happier
Other equals Sadness

Note winning Battles, and capture Planets give happiness.

Agreements and loosing battles give sadness.

As SJ says, 3 Troops (-6) will equal 1 Ship (-5 & -1=-6) in orbit over that Planet. But if planet is angry it may be best to send a few ships post haste that are close by into orbit, before the Planets riots and then the final rebellion

It also may be recommended to build about 10 inexpensive Troops (Militia only) as your first new Colony build as to maintain Military Order on the Planet; if you are failing in your Happiness objectives

= = = =

Reference

Population Happiness Effects:
- Riot prevents any point generation from that planet.
- If a planet riots for sufficient time, it may rebel.
- Rebellion changes the planet to a new owner.
- Happiness level modifies output of the planet.

All values are in 10ths of a percent.

Name := Bloodthirsty
Description := Populations love wars and the destruction of their enemies. They respond poorly to any combat losses or peace of any kind.
Max Positive Anger Change := 200
Max Negative Anger Change := -200
Homeworld Lost := 100
Any Planet Lost := 1
Any Planet Colonized := 10
Any Our Planet Captured := 50
Any Enemy Planet Captured := -50
Any Ship Lost := 2
Any Ship Constructed := 0
New Treaty War := -100
New Treaty Non Intercourse := 0
New Treaty None := 0
New Treaty Non Aggression := 0
New Treaty Subjugated (Sub) := 200
New Treaty Protectorate (Sub) := 150
New Treaty Subjugated (Dom) := 0
New Treaty Protectorate (Dom) := 0
New Treaty Trade := 50
New Treaty Trade and Research := 50
New Treaty Military Alliance := 100
New Treaty Partnership := 150

Battle in System - Win := -100
Battle in System - Loss := 50
Battle in System - Stalemate := 0
Battle in Sector - Win := -150
Battle in Sector - Loss := 100
Battle in Sector - Stalemate := 50
Enemy Ship in System := 2
Enemy Ship in Sector := 5
Our Ship in Sector := -5
Our Ship in System := -1

Enemy Troops on Planet := 150
Our Troops on Planet := -2
1M Population Killed := 1
Ship Lost in System := 2
Ship Constructed := -50
Facility Constructed := 0
Planet Plagued := 200
Natural Decrease := -20
Natural Decrease for Other Races := 20
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  #10  
Old October 7th, 2003, 07:20 PM

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Default Re: Happiness question

Quote:
Originally posted by JLS:
Any Planet Colonized := 10
Whoa... that's wicked. They get ticked every time you build a colony? Is that every time an enemy builds a colony too?
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