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October 6th, 2003, 06:56 AM
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Sergeant
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Join Date: Sep 2002
Location: Lithuania
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Happiness question
If my empire gets unhappy (for whatever reason) and I have some colony ships flying around, do the population on board of the colony ships get unhappy too (rioting)? Should I wait for some time (for my population to become happier) before colonizing planets? Thanks.
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October 6th, 2003, 08:18 AM
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Corporal
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Join Date: May 2003
Location: France
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Re: Happiness question
I am not 100% sure, but I think the population in teh cargio of the ship is unaffected by mood. They will get whatever mood on the planet they are drop to, and in case of new colony the value set in I think setting.txt file. (jubilant?).
In the contrary, colonize as much as possible
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October 7th, 2003, 02:18 AM
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Captain
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Join Date: Jan 2002
Location: Calgary, Canada
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Re: Happiness question
No matter what your happiness is throughout the empire, any freshly created colony will start off happy. This is the default setting. If things are bad enough, the happiness can drop on the turn of creation and it will look like it started at another level. Conversely, it can spring to jubilant!
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Those who can, do.
Those who can't, teach.
Those who can't teach, slag.
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October 7th, 2003, 07:49 AM
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Sergeant
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Join Date: Sep 2002
Location: Lithuania
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Re: Happiness question
the situation is bad enough that whenever I colonize a planet it riots from the first turn so I think I'd better wait till the overall happiness of my population increases...
Edit: will loading of the entire population of a rioting planet to a transporter and dropping them back on the planet the next turn get my people to become happy?
[ October 07, 2003, 10:23: Message edited by: Pablo ]
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October 7th, 2003, 02:47 PM
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Sergeant
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Join Date: Feb 2003
Location: USA
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Re: Happiness question
Just two ships over the planets will add 20 to make them happier every turn if you are a peaceful race. If you are playing Bloodthirsty then you will have to have a lot of wars for them to be happy what is the other one xenophobic so if you have any treaties your people will be unhappy?
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October 7th, 2003, 04:25 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Happiness question
The cheapest method is probably to drop police troops on your rioting planets.
Take small, stripped-down troops, and load 100-200 on a transport.
Then if some planet is about to riot, send in the shock troops and lock 'em down. With that many troops, they'll be in an enforced state of jubilancy by the next turn.
Then you can pick 'em up and move on. I reccommend having 20 police troops per planet, just for that extra buffer against rioters.
It only takes a turn or two to build them locally, and makes a great insurance policy. Even if things go really badly, and your planet doess riot, the troops will pull them back out on their own. No need to dispatch ships to all your rioting backwater colonies.
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October 7th, 2003, 05:28 PM
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Sergeant
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Join Date: Sep 2002
Location: Lithuania
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Re: Happiness question
yep I'm bloodthirsty and had a few partnership etc treaties recently AND I do not have the troop tech researched pretty tough situation. Do HWs also riot easy as all other planets or there is some sort of happines bonus to HWs?
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October 7th, 2003, 05:34 PM
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Colonel
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Join Date: Mar 2002
Location: Colorado
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Re: Happiness question
Homeworlds never riot.
Or is it just the #1 Homeworld that never riots....
I'm pretty sure Homeworlds you take from someone else will riot.
Oh yeah, and try not to lose your #1 Homeworld. This will raise anger levels everywhere. Twenty points, I think. That's 100 Troops worth!
[ October 07, 2003, 16:36: Message edited by: Loser ]
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October 7th, 2003, 07:08 PM
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Lieutenant Colonel
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Join Date: Feb 2003
Location: RI. USA
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Re: Happiness question
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October 7th, 2003, 07:20 PM
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Colonel
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Join Date: Mar 2002
Location: Colorado
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Re: Happiness question
Quote:
Originally posted by JLS:
Any Planet Colonized := 10
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Whoa... that's wicked. They get ticked every time you build a colony? Is that every time an enemy builds a colony too?
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