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  #1  
Old August 11th, 2003, 05:35 PM

JurijD JurijD is offline
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Default Hidden facts of SE IV

Hey, I wonder if anyone has compiled a list of "hidden facts" of SE IV. I mean things like

- "special" weapon to hit modifiers that are not revealed either in the manual nor the game menues themselves (Wave motion gun +30%, Torpedoes ???, etc.)
- fighters can leave a solar system by ordering them to attack the warp point
- the use of all those other weapons that are obvioulsy useless because they have a ridiculous damage/(fire_rate*size) ratio

... add your own, I�m sure people would like to hear them.

[ August 11, 2003, 16:36: Message edited by: JurijD ]
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  #2  
Old August 11th, 2003, 06:19 PM
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Default Re: Hidden facts of SE IV

Quote:
Originally posted by JurijD:
Hey, I wonder if anyone has compiled a list of "hidden facts" of SE IV. I mean things like

- "special" weapon to hit modifiers that are not revealed either in the manual nor the game menus themselves (Wave motion gun +30%, Torpedoes ???, etc.)
.
Hmm. 'Kay, see, anyone can read the text files and find out. There's been a couple lists like this. They should all be in the newbie faq, for examples, it being so huge.

Quote:

- fighters can leave a solar system by ordering
them to attack the warp point
.
What? Ohh.. gotta try that when I get home. Ohh. Ahh.

Quote:

- the use of all those other weapons that are obviously useless because they have a ridiculous damage/(fire_rate*size) ratio
.
Question comes up often. Answers are -- Role-play. Surprise and confuse an enemy. Examples for modding. Search on specific weapons you think it would apply to, it's all here -- back and forth.

Quote:

... add your own, I’m sure people would like to hear them.
What are your favorite questions?
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  #3  
Old August 11th, 2003, 06:37 PM
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Default Re: Hidden facts of SE IV

Quote:
Originally posted by Arkcon:
- fighters can leave a solar system by ordering
them to attack the warp point

.What? Ohh.. gotta try that when I get home. Ohh. Ahh.
I think he meant this simply as an example of what he means by hidden facts, not that he was saying it could be done. I can tell you for sure it cannot.

It can be done with Drones though. Maybe that is what he was refering to.
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Old August 11th, 2003, 07:13 PM
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Default Re: Hidden facts of SE IV

Quote:
Originally posted by geoschmo:
quote:
Originally posted by Arkcon:
- fighters can leave a solar system by ordering
them to attack the warp point

.What? Ohh.. gotta try that when I get home. Ohh. Ahh.
I think he meant this simply as an example of what he means by hidden facts, not that he was saying it could be done. I can tell you for sure it cannot.

It can be done with Drones though. Maybe that is what he was refering to.

Yeah, but what if it were possible, ohhh, and P&N fighters can carry sensors, ohhh. Why am I stuck here at work.
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  #5  
Old August 11th, 2003, 11:57 PM
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Default Re: Hidden facts of SE IV

Hidden knowledge of SEIV.
Actually this thread should be named
"Why didn't I think of that!"

When creating planets create the planet then move on to the next asteroid field once set inmotion you can create 1 planet per turn.

In the empire options page turn off the "Clear orders when entering a system with enemy presence"

Plasma Missiles are the best.

Never trust an AI or human player
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  #6  
Old August 12th, 2003, 12:29 AM
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Default Re: Hidden facts of SE IV

Quote:
Originally posted by Gozra:
...Plasma Missiles are the best.

...
No, the shrieking sound of Space Parasite equals the lamenations of your women (copy right - next California governer)
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  #7  
Old August 12th, 2003, 12:47 AM

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Default Re: Hidden facts of SE IV

plasma missiles are the best.
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  #8  
Old August 12th, 2003, 02:03 AM
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Default Re: Hidden facts of SE IV

"Organics planets are best!"
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  #9  
Old August 12th, 2003, 02:54 AM
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Default Re: Hidden facts of SE IV

[quote]Originally posted by Arkcon:
Quote:
Originally posted by JurijD:
[qb]Hey, I wonder if anyone has compiled a list of "hidden facts" of SE IV. I mean things like

- "special" weapon to hit modifiers that are not revealed either in the manual nor the game menus themselves (Wave motion gun +30%, Torpedoes ???, etc.)
.
Hmm. 'Kay, see, anyone can read the text files and find out. There's been a couple lists like this. They should all be in the newbie faq, for examples, it being so huge.

Quote:

From the FAQ:

2.8.3 Point Defense Cannons (PDC)�s get a 70% to-hit bonus. (components.txt)
2.8.4 Incinerator beams get a 10% to hit bonus. (components.txt)
2.8.5 Wave-motion Guns get a 30% to hit bonus. (components.txt)
2.8.6 High-energy magnifiers get a 30% to hit bonus. (components.txt)
2.8.7 Tachyon canons get a 10% to hit bonus. (components.txt)
2.8.8 Mental singularity generators get at 20% to hit bonus. (components.txt)

Slick.
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Old August 12th, 2003, 03:38 AM
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Default Re: Hidden facts of SE IV

Quote:
Originally posted by JurijD:
Hey, I wonder if anyone has compiled a list of "hidden facts" of SE IV. I mean things like

- "special" weapon to hit modifiers that are not revealed either in the manual nor the game menues themselves (Wave motion gun +30%, Torpedoes ???, etc.)
- fighters can leave a solar system by ordering them to attack the warp point
- the use of all those other weapons that are obvioulsy useless because they have a ridiculous damage/(fire_rate*size) ratio

... add your own, I�m sure people would like to hear them.
Have you read the Newbie FAQ's thread at the top of this forum? It contains a lot of info. There is also a good strategy thread floating around. There is a link to is in the Second thread of the forum.
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