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  #921  
Old October 26th, 2003, 08:02 PM

JLS JLS is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Originally posted by PsychoTechFreak:
Quote:
I have got an answer from MM regarding catastrophic events and homeworlds:

In both (sim and turn-based) a players' HW (or their first HW) is immune from catastrophic events. It was too devastating to have the HW obliterated by an event. The immunity has not been in the early Versions of SEIV.
This is good news

Quote:
Well, I can YES this for all of my longterm simultaneous games, but not for turn-based (this seems to be a *cough* bug *cough* in turn-based). Another strong reason to play simultaneous.
"Another strong reason to play simultaneous."

[ October 26, 2003, 18:34: Message edited by: JLS ]
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  #922  
Old October 26th, 2003, 08:08 PM
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Default Re: AI Campaign => For a Challenging AI opponent

JLS: FQM with the AIC MOD. I use a cut/paste of FQM lite and then cut out the asteroid heavy quadrants. How would I get that quadrant file to you for a peek at what I did?
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  #923  
Old October 26th, 2003, 08:19 PM

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Default Re: AI Campaign => For a Challenging AI opponent

GREAT, Thanks Pathfinnder...

<a href="mailto:[email protected]@msn.com</a>

[ October 26, 2003, 18:20: Message edited by: JLS ]
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&gt;~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~&lt;

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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  #924  
Old October 26th, 2003, 08:38 PM
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Default Re: AI Campaign => For a Challenging AI opponent

I suggest reconstructing the other quadrant types (cluster, spiral, grid, etc.) from the Mid-life No Ast Belt quadrants.
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  #925  
Old October 26th, 2003, 08:42 PM

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Default Re: AI Campaign => For a Challenging AI opponent

It will be so

Thanks Fyron
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&gt;~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~&lt;

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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  #926  
Old October 26th, 2003, 10:35 PM
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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by Imperator Fyron:
I suggest reconstructing the other quadrant types (cluster, spiral, grid, etc.) from the Mid-life No Ast Belt quadrants.
Which is basically what I did....I thimk


zippped file sent. hope it helps. I like using FQM since it has moons with atmospheres.

[ October 26, 2003, 20:41: Message edited by: pathfinder ]
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  #927  
Old October 26th, 2003, 11:34 PM

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Default Re: AI Campaign => For a Challenging AI opponent

Thanks for the QuadrantTypes file.

However, you did not send the AIC/FQM compatible StellarAbilityTypes, SystemTypes file. If they are not complete that is ok, I can get to it.
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&gt;~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~&lt;

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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  #928  
Old October 26th, 2003, 11:44 PM
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Default Re: AI Campaign => For a Challenging AI opponent

The "special" quadrants like Newborn, Old, Ancient, Star Heavy, etc. are trickier to reconsruct, so I suggest just copying them from FQM and doing some find-replaces to change their "standard # AS I" systems to the "no ast belt" Versions.
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  #929  
Old October 26th, 2003, 11:59 PM

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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by Imperator Fyron:
The "special" quadrants like Newborn, Old, Ancient, Star Heavy, etc. are trickier to reconsruct, so I suggest just copying them from FQM and doing some find-replaces to change their "standard # AS I" systems to the "no ast belt" Versions.
Agreed, thats what I am doing now while downloading the needed Adamant Files
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&gt;~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~&lt;

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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  #930  
Old October 27th, 2003, 12:26 AM
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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by JLS:
However, you did not send the AIC/FQM compatible StellarAbilityTypes, SystemTypes file. If they are not complete that is ok, I can get to it.
Didn't use those from FQM...for better or worse...used the "stock" AIC files...

me learning as I go with regards to these files.
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