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  #911  
Old November 8th, 2004, 05:39 PM
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Default Re: Dominions II Bug Thread

Quote:
Kristoffer O said:There seems to be some kind of problem with quickened commanders and their orders. Every second choice one seems to be made by the computer. Not entirely sure, but I would be glad if anyone could confirm this.
Have seen this behaviour since v2.02 ... .

Things get ever stranger with heroic quickness >+100%.
E.g. T'ien Ch'i chariot with +154%, using Scepter of Authority with "cast specific spell (flame bolt)" order.
Fires first flame bolt using 100% AP
Fires second flame bolt using 100% AP
Moves into enemy ranks using the remaing 54% AP
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  #912  
Old November 8th, 2004, 06:52 PM
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Default Re: Dominions II Bug Thread

Quote:
Kristoffer O said:
There seems to be some kind of problem with quickened commanders and their orders. Every second choice one seems to be made by the computer. Not entirely sure, but I would be glad if anyone could confirm this.
I have expirienced something similar (v2.12):
While playing Caelum, I sent my mages to attack provinces scripting them:
1 X Quickness, 4 X Thunderstrike.
What happened in the combat reproduction:
The mages cast a random spell (presumably chosen by the AI), follow by Quickness (that is, the random spell and the Quickness occoured in the same battle round, but Quickness was second).
After that, the mages went on to 4 more thunderstrikes and after that the AI took over.
(Also, sometimes the random spell would be thunderstrike, and in that case, IIRC, only 3 extra thunderstrikes occoured).
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  #913  
Old November 9th, 2004, 11:46 AM
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Default Re: Dominions II Bug Thread

Quote:
Kristoffer O said:
Every second choice one seems to be made by the computer.
I dont know whether this is related, but sometime ago (beyond 2.08, 2.12 or 2.14) I figured that it could be cool to make bunch of serpahs, equip each with an 'eye of aiming' and an 'ethereal crossbow' and script them to ['quickness','aiming','fire']. It didnt work, for they always rushed into meele after the first shot. I think that every second order they carried out was moving further to the front line.

Also ['quickness','hold or fire','false horror','hold or fire','hold or cast', 'fire'] did not work either.

Is it supposed to be that way to diable quickened crossbowers or is it just the same bug?
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  #914  
Old November 13th, 2004, 01:06 PM

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Default Re: Dominions II Bug Thread

Many of the descriptions for global spells are not complete because the text is cut off in mid sentence. That is a shame because the descriptions are well done and dramatic, but not complete
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  #915  
Old November 13th, 2004, 02:04 PM

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Default Re: Dominions II Bug Thread

When I go to the Dominions 2 Index page and hit "+ Expand" I get the "Website not responding" error page.
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  #916  
Old November 13th, 2004, 09:51 PM

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Default Re: Dominions II Bug Thread

I notice I can no longer capitalize the name of my Pretender at the beginning of the game.
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  #917  
Old November 14th, 2004, 07:15 AM
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Default Re: Dominions II Bug Thread

Splooger: try Alt-Tabbing the game. IIRC that fixed the problem. I don't remember what caused it, but it has been reported before.
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  #918  
Old November 14th, 2004, 12:12 PM
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Default Re: Dominions II Bug Thread

Quote:
splooger said:
Many of the descriptions for global spells are not complete because the text is cut off in mid sentence. That is a shame because the descriptions are well done and dramatic, but not complete
Also, some have spelling mistakes in them, like the "Eyes of God" (I think that's how its called) being cast, where there should have been a "there" there is a "their".
Was it changed in 2.14?
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  #919  
Old November 14th, 2004, 05:15 PM
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Default Re: Dominions II Bug Thread

Splooger, alt-tabbing, alt-entering and restarting the computer are possible remedies. Restarting the comp is the surest one, as even removal and reinstall is not going to help. Didn't try the alt-options when it happened to me.

Edi
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  #920  
Old November 15th, 2004, 07:40 AM
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Default Re: Dominions II Bug Thread

Capitalisation problems seem to be more general: I remember that I once could not access a MP-game, since I could not type the captials contained in my password. Restarting the computer helped.
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